First, enjoy, if you can, this TF2/Overwatch comedy video thing.
When Overwatch came out, I said it was like TF3. The similarities are obvious and deep. Yet it’s not a simple copy.
For one thing… you really can’t make a great game by slavishly copying another game. Cheesy imitations just make people want to go back to the original. You can do the same genre, even use the same tropes, but if there’s enough talent involved it’ll be it’s own thing.
For another, the only thing that prevented Valve from making TF3 was Valve. Valve has lost its verve. They don’t seem to have any interest in innovating great new games, they’ve bled off their best writers, and their best idea for TF2 is basically “more of the same”.
And finally, let’s talk about differences between TF2 and Overwatch.
One: Valve humor is not Blizzard humor. Valve’s humor is “everybody is dumb”– kind of like South Park. It’s too cool for school; it doesn’t care about anything; every TF2 character is annoying and stupid. And that’s absolutely fine for a game! Their “Meet the…” series is brilliant, indeed far better than most of Blizzard’s videos. But their worldbuilding doesn’t go beyond “a pointless, endless battle between pinheaded idiots.”
Blizzard (at least in Overwatch, I’m not talking about its other properties) is almost painfully earnest. Though they have their comic elements, every Overwatch character is a hero, or a strangely appealing villain. As Tracer says, the world could always use more heroes. The backstory is full of drama and rivalry, and there’s a story about a human-omnic war that’s rather dark, but the overall tone of the game is still optimistic, even utopian. And kind of by accident, it appeared just at a time when ironic detachment suddenly seemed tired and even suspect.
And the game wants the player to feel heroic, too. There are a lot of subtle things to downplay competition and feelings of loss, from the hiding of team stats, to the merging of kills and assists into eliminations, to the assembling of a personal highlights reel. Even the sound design cooperates: you hear your enemies squealing in pain as they die; you don’t hear the same sounds when you do.
Not unrelated is the commitment to diversity. TF2’s characters came from around, well, the Euro-American world. All are men (which baffles me… Valve has endless energy for making hats and costumes, but can’t make female versions?). Overwatch, unusually, has 13 male and 13 female characters, plus Bastion. Just 3 are American. 13 are non-white (counting Reaper as Hispanic). I don’t say they’re perfect at this, but they are putting effort into it.
Also worth noting: with all those characters, none are easily confused with each other, and they’ve taken enormous pains to make their silhouettes, voices, and animations distinctive and interesting. If you play it, take some time to look at the first-person animations– the walks, the gun reloads, shooting. Each character is different, and everything reinforces their personality.
Also, I think Blizzard does so well at making its characters likeable that it’s easy to forget that this is not an easy thing at all. Disney, for instance, never quite got the knack: Mickey Mouse is just not interesting or likeable in the way Bugs Bunny is. A lot of TV characters are not really likeable, only amusingly grotesque, like the TF2 characters.
The TF2 aesthetic is absolutely stunning– for 2007. It looks wan and repetitive next to Numbani, Lijiang Tower, or Junkertown. This is to be expected with nine years between them. But again, Valve could have reimagined their game themselves in that time, and chose not to.
The simplicity of the weaponry (most characters can’t change guns) combines with the idea of ults to make the gameplay seem quite different from TF2. Teams are maxed out at six, and don’t allow multiples of one character, while TF2 teams can be as high as 12. All this focuses the game quite a bit. In TF2, half the players can treat the game as deathmatch most of the time, and it doesn’t matter much. Overwatch requires a higher commitment to the objective, such that you really notice if your Hanzo or Widowmaker is indulging themselves rather than actually making their shots.
And precisely because teams are smaller, and characters can’t be doubled up, you can’t just turtle up, which was the strategy much of the time in TF2. If Blizzard studied TF2, surely one of the conclusions they came to was “don’t let the turrets dominate the game.”
Plus, the two dozen characters make for far more interesting choices, as well as the constant expectation that Blizzard will shake everything up with a new character. I think TF2 made it far easier to slip into a comfort zone– e.g. I mostly played Pyro and Soldier. I have more range in Overwatch, though perhaps not enough, as many rounds of Mystery Heroes have demonstrated.
Finally, there’s the whole Overwatch League thing. I’ve found these high-level matches pretty interesting. TF2 now has ranked play, but I’m not sure how well it’d work as an e-sport. Again, the turtling and the omnipresent snipers make it difficult for teams to coordinate a strategy.
None of this is to disparage TF2, which I played with great enjoyment for, omigod, like eight years. It’s a great game! But Overwatch has surpassed it, for me at least.