When we last left Empyrion, I was about to go into spaaaaace. Well, I’ve gone into spaaaace. I am all over space. Here, look:
The big rocky thing is the planet where I crash-landed, Akua. The gray thing ahead that looks like an office park is my CV (Capital Vessel). CVs can have a warp drive (it’s the ring on the left) which lets them travel to other planets. Other than that they act as bases in spaaaace.
There are about half a dozen worlds to explore in this system (and by final release they hope to have additional systems), but it turns out I spend most of my time creating bases. Right now I have three on Akua, one on the moon, and one on Omicron, plus the CV. After the above screenshot was taken, I learned that there were many more options for base building: variant block shapes, colors, texturing, decorative items like consoles. So each base is better than the one before. One nice thing about the game is that it’s quite generous about mining and food-making: a little will last you quite a while. Backpacks have 40 slots, which is a good number: it makes you think about what you’re carrying without really impeding you. (And when you work on a mine, you’re only using one slot.)
There are also NPC enemies, with bases of their own, and till recently they were kicking my ass whenever I went near. A friend gave me some key advice: sniper rifles. I went to the two planets where the really good ores live, so I could make the high-level sniper rifle. (These are like the boss planets, but they were easier than the NPC bases.) I crafted a hundred bullets or so, plus rockets for my rocket launcher.
The problem is, on foot the bases’ turrets get me in a few shots– and they can shoot up the terrain. Plus respawning is bad when you are attacking a base: you respawn near your body, which has a backpack with all your gear in it, but it may be in the turrets’ line of sight. So I died a few times just trying to get near.
Finally I got the right method: move up to the crest of the hill, where it still provides cover. Peek over and shoot down the drones; do this till they stop coming. Then peek over again and shoot at the turrets. You have time to get 3-5 shots in before the turrets fire at you. It took me a bit, but finally the turrets were gone.
I flew my ship over and awkwardly docked it over what looked like a courtyard in the base. Oops, the base was also swarming with alien soldiers. I used the ship’s weapons to thin them out, then got out and tried to fire down into the courtyard at them. Fortunately they were not very good at pathfinding– they tended to stay where they were until I turned a corner, and I could waste them with my pistol.
Only they also had huge bat-like animals with them, and one rushed me, bit me, and gave me a poisoned wound. Oops. It seemed like a good idea to extricate myself, go back to the ship, and find something that heals poison.
Now I could go back and clear out the base. I had limited ammo, but the aliens (what were the chances?) used the same ammunition types I did. Also the same medpacks and canned vegetables.
The base itself weakens when you shoot things, and I fell into a hole I’d made. Oops… I can’t quite jump as high as a block, so it looked like I was trapped. You can’t use the base-building tools on a base you don’t control. But you can still shoot it up! So I destroyed one cube after another, making my way to an elevator. But I couldn’t jump up into the elevator. So I shot my way horizontally out of the base till I hit dirt, then used the drill to escape.
I hadn’t cleared out the base yet, so I went back in and did that, clearing out aliens, bat-monsters, and turrets, and helping myself to their loot. They also have teleport portals which you have to destroy so they stop respawning.
I could still hear alien roars, but didn’t see anyone, so I worked on taking over the base. You have to find and destroy the “core” (a special cube), then replace it with one of your own. It wasn’t obvious where the core was, but I finally realized they’d used an old level designer’s trick: put it right by the most valuable loot box. Which you have to destroy (after looting it) to find the core behind it. (Hidden as a spoiler; mouse over to read.)
I thought I needed a Base Starter, but no, I needed a core. So that meant one more trip to my other base. But once I installed the core, the base was mine. Time to redecorate!
Yeah, I paint everything pink in video games.
This is my biggest base yet… the aliens really overbuild. I rebuilt the side towers, added the sightseeing deck on top, and made a nice big landing pad for my ship.
Oh, and that alien bellowing? One single alien had fallen into a pit just as I had. It apparently didn’t occur to him to tunnel his way out.
So, in brief: there always seems to be one more thing to try. I spent tonight sprucing up the captured base, and preparing to capture a similar base on Omicron. A Mefi friend created a sweet spaceship in the shape of a Batwing, and talked about making a Batcave, so I’m tempted to do some larger-scale, more creative building. And there’s multiplayer to check out.
The other planets have different animals and plants, plus various types of aliens; still, you can see what resources they have and I’m not sure they’re different enough. It would be nice if there was more on the other planets to use than just the two fancy ore types. But I’m not really worried about this; the game has been well worth it so far and I’m not done yet.