Minecraft 1.18

I’ve been playing the 1.18 release for the last few weeks. If you haven’t played Minecraft for years, it’s worth checking out, because it completely revamps terrain generation. First, everything is a lot more vertical:

The world used to generate from level 0 to 256, with sea level at 62. Now it generates from -64 to 320. Mountains (and player builds) can go far higher, and of course caves go far deeper.

More spectacularly, caves are now far bigger. Also more varied, with dripstone caves, lush caves, etc. Just look at these things!

You can wander around in them for hours, and probably will, to gawk and to mine. A helpful hint: use Night Vision potions. The effect is shown above: without them, the caves are dark and scary. (Night Vision is brewed with water bottle + nether wart, then a golden carrot, then redstone dust. The latter increases the duration from 3 to 8 minutes. I take 9 potions on an expedition, which is more than an hour of caving. Bring shulker boxes, or if you haven’t defeated the dragon yet, an ender chest.)

You can still do branch mining– diamonds are now concentrated at level -59. But why bother? Mining efficiency depends largely on how much surface area is exposed at once, and simply walking through a cave will expose far more blocks than you can with mining.

One drawback to the new world generation, perhaps, is that biomes are now so large that it takes a lot of exploring to find some of the rare ones. One trick: find your world seed (type /seed in console) and make a new Creative world with it. In Creative, you can use /locatebiome to find a biome you need. I looked for a mesa biome for instance, for the cheap terracotta, and it was over 2000 blocks away from home.

You also have to watch where you walk a little more. A hole might drop you an immense distance now.

A Minecraft post wouldn’t be complete without sharing a pic of my base. Here it is so far:

This was the first picturesque mountain I found in the first hour or so. The chaotic contraption at left is a mob farm. I first tried a traditional mob farm (four arms with a water feed and a central drop), and it produced nothing. I’m not sure why, but probably there are so many mob spawn locations nearby that it was just bypassed. (My base is atop some of those huge caves.) This one has 10 floors, with an AFK spot far above, and it works pretty well.

One thing missing here: a village. I noticed that about 75% of the time in my last game, I would just stay in my village, grinding resources and trading, and I wanted to get out of that loop. It’d be nice to eschew villagers entirely, but I use them anyway to get spell books– as I need specific ones and in quantity, enchanting books is too slow.

Changing up your playstyle is nice– now I’m motivated to actually use the diamonds I mine, and you can get some pretty good gear even with 10-15 levels. I may have to figure out how to do an XP grinder though…. I’m spending a lot of time getting to level 30 so I can enchant something, and it’s kind of frustrating.

I still keep discovering things about the game. Quite by accident– I was decorating an alchemy building and thought a redstone torch next to a dragon head would be atmospheric– I found that when you power a dragon head, it animates, opening and closing its mouth. Neat!