I’ve noticed that some video games create stories– not the developer’s stories but the player’s. PUBG was like that when it was new: players wanted to tell the stories of their intense escapes and successful firefights or, more likely, agonizing losses.
Skyblock is like that too. In general it has a compelling story of expansion from near-nothing. You start with this
and end up with something like this:
This is not the same Skyblock world I had before. I restarted with the same map Impulse and Skizzleman are using, largely because it contains a very useful change to vanilla Minecraft: zombies can drop gravel blocks. You can turn dirt + gravel into coarse dirt, which you can then hoe to form regular dirt. This makes dirt into a renewable resource, enabling the vista above, where I’ve built out the entire path from the starting island to one of the far ones in the distance.
The pool goes all the way there, so you can travel by boat. It’s lined almost entirely with bone blocks, obtained from skeletons.
The mushroom to the left is part of my village. How do you get a village when all you start with is tiny islands with one tree each? Oh my, that’s a tale.
- You’re given enough obsidian to get to the Nether. Build a portal.
- Find the tiny little Nether fortress. (I more or less found it at random: it was visible while I was building a path from the portal.)
- Blazes spawn at the fortress. Good luck, you’ll need it. I ended up building a path protected with handrails (so I couldn’t be knocked off), trapdoors (so zombie pigmen wouldn’t rush me), and frequent cobble towers to hide behind. Even so it was a major struggle to kill a blaze and get close enough to grab the blaze rod.
- Use that to create an alchemy station.
- Now do it all again to get another blaze rod. Turns you you power the alchemy station with blaze powder, made from blaze rods.
- Craft a fermented spider eye from an unfermented spider eye, sugar, and brown mushroom. Use the alchemy stand to brew a Potion of Weakness from the fermented spider eye and a bottle of water.
- Add gunpowder (finally a use for this drop!) and brew a Splash Potion of Weakness.
- Go back to the Nether and farm gold by attacking the Zombie Pigmen. My trap doors and handrails helped a lot here; I also had a magic bow so each one only took 2-3 hits. This may take a bit as most pigmen drop only a gold nugget, and 9 are needed to make an ingot. You need 8 ingots. Craft with an apple to make a Golden Apple. (An advantage of all this grinding: you get better with the bow, and the Blazes get less scary. I have a bunch of blaze rods now.)
- Keep going back to your mob farm till you get a zombie villager. Carefully kill the rest of the mobs to isolate him, and protect him with blocks. Light him up so no more mobs spawn by him.
- Throw the Splash Potion of Weakness at him.
- Give him (right-click) the Golden Apple. This produces the most satisfying sound effect in the game, a sort of crash of thunder. Red squiggles appear. He is now being cured.
- Wait. He will still attack if he can get to you, so keep him secured until he’s cured.
- Bingo! He is now a regular villager. Use walls, or a boat, to lead him to a bed and workstation. You now have a village.
Here’s one my patients undergoing a cure. Isn’t he cute?
I didn’t even realize, playing vanilla Minecraft, that there’s a whole thing of villager management. I thought they only bought zombie flesh. Turns out only cleric villagers offer that trade. And they expand their trades as you keep trading with them– this is a godsend in Skyblock as they will produce many many things you can’t get without them. There are many kinds of villagers; you produce each one by creating a workstation for them.
You can breed villagers too, with stacks of carrots. But curing them from zombie villagers– zombagers?– is best, because then they are grateful and give you a steep discount. In fact, you can purposely let a zombie kill one, then cure it, in order to get a discount. This was a major comedy of errors when I tried it. Once I killed the zombager while trying to kill the zombie that bit him… once all the villagers got loose and then got attacked by zombies… once the damn zombager killed me. I restored from a save until I got it right.
A villager has a random selection of trades, and sometimes it’s advisable to destroy and redeploy their workstation till they give you something you need. This is particularly useful with Librarians: you’d really really like to have them sell you Silk Touch.
From Skyblock I learned about applying spells to weapons, and combining enchanted weapons, with anvils. To do this you need shitloads of iron. But you can’t mine! Zombies occasionally drop iron, but even with a mob farm you’ll be lucky to have six ingots on hand. But villages, after a point, create iron golems! You can murder them to get iron. (I was really nervous the first time I did this, but you just have to stay out of their reach. It doesn’t anger the villagers, nor other golems.)
Eventually I had so much iron that, just for sheer extravagance, I built a railway to another island. You can see it here, approaching my main base:
You can see one of my mob farms to the left, and in the distance below right, another mob farm at a lower level. Both use water to push mobs to a drop. The first one just weakens them, so I have to periodically go kill them, but that’s good as it gives XP (which you need to use the anvil). The second is tall enough to kill most mobs; it has chests to capture their loot.
There are so many little tricks to learn… many I picked up from Impulse. E.g. the mob farm let out kid zombies, which were annoying, till I learned to block them with a stone wall. Though this leaves a gap to kill them, the game considers it 1.5 blocks tall, so it blocks the kids.
I also carefully followed Impulse’s recipe to make a bubble elevator. More Nether trips, as you need soul sand.
I’ve been to the End, but immediately die there, even on Peaceful mode. Apparently you need to be well stocked with regeneration potions. I’m not sure I’ll ever be able to do it in solo mode.
Anyway, I got a little tired of grinding, so I started a vanilla world. This was originally a disaster. I discovered two villages, and managed to kill off all the villagers. Not directly: it turns out that the player is a mob magnet, and the mobs will kill villagers as they go after you. Plus I triggered a raid, and that was absurdly hard. I restarted the world and tried again, this time making it a priority to protect the village. A fence will do!
After Skyblock, it’s kind of a luxury to see all that sand.
Naturally I’ve been cultivating villager trades here too. I actually have too many villagers, because they’re confused by my bed. They can’t reach it (they’re too stupid to climb the ladder), but because there’s an extra bed in the village they keep breeding more. I feel sorry for the one who can’t find a bed, so I build him one.
I mislearned something from Skyblock. Animal mobs regenerate regularly there, and I thought they would in vanilla Minecraft too. Turns out, no. (They respawn but VERY slowly.) So I killed off most of the local wildlife. I did manage to get sheep and cows, but no pigs. Finally I found pigs at a long distance, penned them up, and figured out how to bring them home: boats. Most mobs, including animals, will get into a boat and stay there. And you can pilot a boat on land, though only downward. But that got me and my passenger pig to within walking distance of the village.
Finally I got chickens: one came by randomly, and one came from an egg. Yet another fun fact: if you throw eggs, some of them hatch into chickens. I’m still short on leather, which is a pity because I like to make maps of the world…