First the good news: if you own Skyrim, you already own this: a free mod that’s its own game. It’s made by the same obsessive Germans who made Nehrim, and it’s the same sort of deal: new continent, everything hand-made, fully voice acted (in English too this time), and all the mechanics reworked. The bad news is that I bounced off it pretty hard.

enderal

Yes, you can have a D.Va tattoo

I didn’t finish Nehrim, but I appreciated it. The tutorial dungeon, for instance, was way better than Oblivion’s, the side dungeons did seem hand-crafted, and there were some nice UI changes.

Enderal’s tutorial, by contrast, is terrible.

  • It’s full of cutscenes.
  • It’s divided into scenes, each of which forces you to the next one. Whatever you could do as a player against an enemy, even as a noob… well, you can’t do it, the cutscenes make the enemies win. There is no respect for player agency at all.
  • Not once but twice you meet a character who explains something to you, then for his pains gets killed (in a way you can’t influence).
  • There’s very little combat. The one thing a tutorial should do is introduce the basic mechanics! This one is focused on story… and it’s not even the game’s main story, it’s just how you got to Enderal.
  • There’s a lot of dialog, but no real choices, not even the usual Bethesda style of insulting the questgiver.  The final dude you meet basically forcibly enrolls you in the next quest.

So, finally I’m on my way.  I do a couple nearby side quests, I pick up a mess of herbs and such.  And then the murders began. Three wolves quickly wiped me out.

Fine, I’m not good at the game, or at wolves, but give me a break: I’m completely new to the game, I don’t know the mechanics yet, and I have trash weapons.  I tried again, defeated the three wolves, walked about ten feet, and was attacked by three more wolves.

Recall, this is a few hours into the game, so I have no health potions or any magic besides My First Fireball™.  Plus, the game is made by people who think Bethesda’s gameplay is way too easy, so there’s no health regen. And magic is evil somehow so using it makes you sick, though if you chomp certain herbs you’ll get better.

I guess somebody in Germany got a copy of Dark Souls. But I feel like they’re wasting my time. If they’re so proud of their quests and lore, why are they keeping me from it by placing wolves every ten feet on the road before I even get to the first quest marker? You’re not deepening the game or making it more Grim N Gritty by sprinkling in generic monsters like parmesan cheese, you’re just making travel tedious. And really, if you can’t make the game fun in the first three hours, it’s really hard to believe it gets better.

Now, if all this sounds great to you– you really want a game where you fight endless wolves and then flail around to find something to restore your health, and did I mention the inscrutable skill system?– well, more power to you.  Can’t complain about the price!

(And just to be clear, I don’t want tips on dealing with the wolves.  What I want is better damn design.  I gave up on Skyrim for similar reasons: I’d try to ride to another city and get waylaid by a dragon. Three times. Unless you’re writing Doom, just adding more of the same monster rarely makes your game better.)

I do feel a little bad about being so negative, because these guys are working hard for free, and that’s awfully nice of them. But I think it’s fair to say that it’s a step backwards from Nehrim.

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