Blizzard gave me a free game! Well, me and everyone else, but it’s still nice to get a message that you have a gift. It’s also huge, 80 gigabytes… well, sorry, Team Fortress 2, it was finally time to uninstall you.
So, Destiny 2. First impressions: it’s like Borderlands without the cel shading or the southern fried attitude. And weirdly rough around the edges.
You have learned the Gek word for genocide
The story– did you know it had a story?– is that Earth is in the middle of a bunch of interstellar war. Humans are almost extinct; they live in one last city, called the Last City (names are terrible in D2), until some interstellar fascists called the Red Legion show up and destroy it. Their leader is called Dominus Ghaul and will make you miss the more caring, friendly nature of Zinyak.
You are a mute, frightening zombie. This isn’t perhaps what the PR guys say; they call you a Guardian. But: you have a little floating robot who can resurrect you, and this is an explicit part of the story, not just a gameplay thing. You’re a fighting machine and you never talk– the robot talks for you. Clearly he’s not your “helper”, he’s the actual intelligence controlling you, and you’re a zombie. Nonetheless, you’re humanity’s last hope.
It really does feel like a more serious Borderlands. You go on pretty linear routes, killing everything in your path– monsters named the Legion, the Fallen, the Vex– look, names are not the game’s forte. They thoughtfully drop guns and armor slightly better than your current ones. Occasionally you level up and get points to increase your superpower. I’m a Hunter, so basically I dress like Reaper and my ult is Genji.
- I really like Borderlands, so the whole concept is pretty nice.
- It’s very pretty, for post-apocalyptia. I mean, there’s nowhere left with a good restaurant and even the hubs are full of monsters, but it looks great.
- Do you like Firefly? They got most of the actors here somewhere.
- In the hubs you can run into other players, and fight the monsters with them.
- You can play co-op, but I haven’t yet.
- You can triple-jump, which is 50% better than a double-jump.
- Inventory management is pretty streamlined… it’s generally really clear if a piece of gear is better. This is actually an improvement over Borderlands where you had to do calculations in your head to find the actual DPS given things like round size and reload speed.
- It’s full of stuff it doesn’t bother to explain. I have no idea how one should upgrade a character, or what the three different currencies are. I get messages that I’ve acquired something and can’t find it, nor do I know what to do with it. There are whole mechanisms– emblems, engrams, triumphs, gear customization– that are referred to but don’t seem to exist for me. (I get messages that I have a “triumph”, but the character screen says I have 0.) My character is an “Awoken” and there’s no explanation; they seem to be basically Dark Elves.
- It seems buggy in places. Twice I’ve had to quit because enemies didn’t appear and nothing happened.
- There’s an annoying, punishing half-attempt at platforming. Get the timing wrong, or fail to invest in that triple-jump, and you die. Come on, games, this was solved by Arkham Asylum in 2009.
- The ult is really powerful, but they dole it out so slowly that you never know whether to use it, or save it for the next boss.
- You have powerful grenades, and they’re on an over-long cooldown too. Devs, if you’re terrified we’ll actually use the powerful tools, maybe make them a tad less powerful rather than not letting us use them?
- I know, suspension of disbelief, but I’m kind of put off by an utter disregard for physics. The story has the Legion wanting to destroy the sun, which makes little sense… they don’t even bother to provide a reason, or even explain why they’d do this while their own troops are scattered over the solar system. Plus, firing lasers at a star won’t make it go supernova and stellar explosions can’t go faster than lightspeed. You visit an asteroid named Nessus. A planetoid of under 100 km diameter out by Uranus would be a rather interesting setting, but in the game it’s a lovely warm planet with plants and running water and breathable air and Earth gravity.
In between: game devs, it’s not that hard to make a multiplayer game with a single-player story that does not contradict the multiplayer. Conan Exiles or The Secret World or DC Universe Online all managed it: they came up with stories where the player is not the Chosen One; rather, lots of people have these neat powers. Destiny 2 does not manage this– you are apparently the only Guardian who can take on the story missions. Yet you see other players and can play other missions with them, or even run PvP sessions. It wouldn’t even be hard to fix this up: oh look, we have a corps of Guardians. They seem to outnumber the civilians, since the writers insisted on near-genocide, but since the Guardians are immortal zombies, perhaps it makes sense that their numbers would accumulate.
Anyway, it looks like I’m more than halfway through the story, so I expect I’ll finish it. Googling, it looks like the thing I found and couldn’t identify was a Relic which unlocks more powers, which requires, astonishingly, killing more monsters. Well, OK.
Does it sound like I don’t like it? I don’t think I dislike it. The price is right, and it’s not actively tiresome, like say Agents of Mayhem. I wish it were a little more comprehensible, though, and maybe that the story went beyond apocalyptic space opera.
Update: Rest of review, after finishing off Ghaul.