Well, I’m in a new galaxy, named Eissentam.  It’s apparently Galaxy No. 10 of 256.  I don’t expect I’ll visit them all. Spoilers ahead if you worry about that.

nms feeding

The questline of Conan Exiles– if you can find it– is that you build the MacGuffin, use it, get a tiny dumb cutscene, and start over in a new game. Well, No Man’s Sky does pretty much the same thing. You finish the Artemis questline, you get some alone time with Atlas, and your reward is to start over in a new galaxy.  (You do keep your inventory and ship. And it turns out you can summon your freighter and get the contents of your old storage units; but you don’t keep your base.)

The questline is great as a means of keeping you busy: there’s a ton of stuff to do, and it walks you through building and populating your base.  As a story, it’s basically incoherent nonsense. Making a game that simulates an entire galaxy, the devs decided to go meta: whoa man what if the game is about simulating an entire galaxy and you’re like an AI?  I think this is a trope which more or less never works.  About all that can be said for it is that at least it explains why the NMS galaxies don’t obey our laws of physics. (I do like the idea of the early part of the quest– you try to connect to other Travelers– but there’s no payoff to this part.)

An immense amount of effort has gone into NMS; still, after 76 hours, the seams are showing. The animals and plants are built off a limited number of models: your basic dinosaur, your basic bouncy thing, your basic bird, your basic jellyfish, and so on. I’m not bored yet, but I’m not expecting my enthusiasm to last through an actual trip to the galactic center.

There’s little bits that work really well.  E.g., you can feed the animals, they crowd around you, and then they poop coprite.  That’s what’s happening in the pic above– it’s part of a new set of weekly quests for Nada and Polo. It sounds dumb, but it’s actually rather charming, one of the few moments you feel like you’re interacting with the world.

The vistas of new worlds are also nice.  There are some worlds that look like the ruins of world-spanning cities, which are pretty eerie:

nms ruins

If this sounds mixed, well, that’s how it is. I think it works well as a survival game with an unusually broad canvas for exploration.  The base building is too punishing… seriously, dudes, 350 pieces of pure ferrite (not even a basic material) to build one fricking room?  The story is dumb; on the other hand, the mini-stories you get by taking side missions or talking to random aliens can be fun. There’s always something to do; also always something to complain of.

(OK, one more complaint: the language stuff is still pointless. I know over 400 words now; that’s just enough to point out how utterly unlike language learning the process is. E.g. for a long time the Geks would greet me with “Ammr friend!”  It seemed obvious that ammr was hello, and lo and behold, that’s exactly what it is. To make this process, you know, slightly more like a game, why not let me guess at words? Or let me ask for a particular word rather than a random word?  Who learns ‘isotopes’ before ‘is’?)

Edit: OK, one more bit of praise and complaint. The kind of nice bit: fixing frigates. The frigates can go out exploring, but the crew is incapable of doing minor repairs. OK, the justification is dumb, but the mechanics are cute: you clamber around the frigate to make the repairs.

The complaint: freighter missions are tedious. You send your frigates on missions, and hopefully they come back with some stuff. OK, but you have to go out to your freighter to start and stop the mission and maybe mess with inventories. And sometimes go fix the frigates. Why can’t you just make a phone call? (I suppose because then there’d be no reason for the freighters to have insides. It’s of a piece with the general problem of NMS: every area is super-pretty, and never feels alive.)

Did I complain about the base building?  Yes, I did, but I can always complain more. I finally learned how to make rooms of any size, using the cube modules. Nice idea, but each cube takes 200 pure ferrite, which is insane. The devs should play Empyrion to learn how to make base building actually fun.

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