Two game things.  One, if you’ve already read Concerned and you’re caught up on Freeman’s Mind 2, check out Robert Yang’s playthrough of Half-Life 2 concentrating on level design.

Yang actually teaches level design, and he was one of the creators of the HL1 remake Black Mesa, so he knows what he’s talking about. He’ll comment on the layout of the rooms or levels, the texturing, how NPCs move around, how the level designer is making things easier or harder for the player, how eager Valve was to show off its physics engine, and so on. But he’s also just a friendly and fun guy, and I like how he gets sad over the death of a lone headcrab, or decides to carry a sentry gun as far as he can.

He’s gone through other games as well, including Half-Life 1 and Bioshock 1.

The other thing: you might also go pick up Gorogoa, a fun little puzzle game.  I heard about it from this RPS article about how it was put together, and it sounded fun.


It’s all gorgeously hand-drawn, and it shows you from two to four pictures at one time.  All you do is move them about or zoom within them, but this turns out to be a surprisingly rich game mechanic.  Sometimes you find pictures that go together, and aligning them will join them (usually advancing the story). Sometimes a picture changes depending on its position.  Sometimes it has holes in it, and that lets you move it over another picture.

It’s short, but that’s fine– you won’t get tired of it.  And I can’t think of any other game that’s quite like it.