As you know from Kingdom of Loathing— what, you haven’t heard of it? It’s apparently a browser game, I haven’t played it either. Anyway, West of Loathing is a standalone game and apparently a sequel to it.
I think there was something horrible here. It’s gone now.
Stuff to get across right away, if you haven’t figured it out:
- It’s a Western.
- It’s a comedy.
- It’s really really low-res.
It’s also a pretty expansive RPG. I’m about ten hours in, and I’ve discovered about 43 of 72 locations, so I suppose, or should I say I reckon, I’m about halfway through.
You play as a cowgirl, or I suppose as a cowboy, seeking adventure in a goofy, magic-infused West, inhabited by stick figure humans, round goblins, evil cows, and more. You can be a Cow Puncher (melee), Beanslinger (bean magic– that’s me!), or Snake Oiler (snakes). In the opening town, you can find a pardner. I chose Crazy Pete.
It’s a little like Jazzpunk, in that you’re missing out, and messing up, if you don’t talk to everyone, look at all the item descriptions, and scrub the current location to find all the jokes. The humor tends to wordplay and the absurd, and if one joke doesn’t land, another will come by in moments.
Unlike Jazzpunk, there’s a surprising amount of game in there. You have stats (starting with Muscle, Mysticality, and Moxie), there are clothes and hats and potions and edibles that change them, plus a wide array of weapons and spells. And dozens of locations. You can spend a lot of time in the game, and you’ll probably want to, because a) it’s amusing, and b) it’s not that hard, so it’s always painless to check out one more location or cross off one more quest. On the other hand, tedious things like inventory management are left out– so far as I can see, there’s no inventory limit at all.
(Edit: there’s a clever bit that other RPGs might well imitate. You don’t level up. Rather, you get XP, and you can spend XP buffing stats or skills; increments to one thing cost more XP each time. So, they get rid of a concept (‘levels’) and let you control the process more.)
Combat is turn-based, a sort of simplified version of King’s Bounty. You and your enemies take turns using your abilities and weapons until one side is all dead.
Wearing my Cultist Mask for extra Mysticality, wasting devil clowns.
It’s not deep. In fact, I went through several nights of never losing a fight, and wondering what happens if you do. Then I ran into nastier enemies and lost several fights in a row. The actual mechanism is clever: losing a fight makes you Angry. Anger increases your stats slightly, and you can stack it up, but there’s a limit, and when you reach it you faint from rage and wake up the next day back in town, losing the effect of any potions you’d consumed. So it’s a setback, but pretty minimal. (I don’t think there’s a Save option, or a need for one.)
The stick figures are of course pretty minimal, but they’re animated with charm, and in general the game plays with its limited graphics in nice ways. E.g. most things are black & white, but ghosts are gray, as are doorways ‘behind’ you (ones leading outward). The above screenshot shows a sepia effect you get at one point. (You can turn it off, but I like it.)
I’ve read a couple of reviews of the game that are near rapturous. I think it’s a lot of fun, but I also think it’s best to play in shortish sessions. I probably would have been rapturous too when I was younger, because it’s exactly my kind of humor. But zany humor isn’t quite as satisfying as it once was. There’s not much in the game to care about, nor is there a lot of roleplaying choice or combat challenge. So the emotional temperature is fairly low.
Probably for this reason, when something frustrating comes up, it’s more of a turnoff than it should be. That string of lost fights, for instance: all of a sudden I was facing enemies who could kill me (and my pardner) in two or three turns. Or the circus, which requires an extremely circuitous set of actions. The sudden roadblock is jarring.
(If you run into the same problems: if you’re underpowered, spend some time wandering in the first region, near Dirtwater– it’s an option on the map– to clean up the easier locations. Keep accumulating stuff and explore the potions and such: you can build up your stats nicely. And there are some good wikis and walkthroughs if you lose patience with a puzzle.)
I should also mention: I think it gets better a few hours in. Not that there’s anything wrong with the initial encounters, but just tonight I ran into the funniest place yet (Fort Memoriam) and the creepiest (the Circus).
Edit: Farther along, I have a big complaint: there’s no journal. This makes it really hard to figure out what to do next if you haven’t played for a few days. You can ask your partner for suggestions, but this doesn’t give you an exhaustive list. I feel stuck right now: one location has a fight I can’t win; another requires a two-day wait which is tedious (and erases some of my current perks). I don’t have any locations on the map I haven’t been to. You shouldn’t have to look in a wiki to find things to do in a game.