Last night I had an amazing game of Heroes of the Storm.  Like most good Moba stories, it’s the story of a comeback. (When you roll the other team, it may be a well-played game, but it’s not a story.) Here’s the situation 11 minutes in; we are the red team.

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It was grim. They were two levels ahead, and were fighting at our core. (You lose the game when your core is destroyed.)

This is the Dragonshire map. The clever bit of HOTS, the thing that makes games last 15-20 minutes rather than League’s 40-60 minutes, is that each map has an accelerant, something that you can fight over that gives you enormous power. Here it’s a statue of a Dragon Knight which will come to life and fight for you if you can control two temples at opposite sides of the map. In the picture, the enemy Knight is Shodredux.

I’m playing Chromie, currently my favorite character.  She’s tiny but very powerful. Her Q is a sand blast that only hits heroes– thus, useless against forts and minions; however, that also means the minions don’t block the shot.  Her W hits a small area; her E sets up a trap, and her R is a fairly big sandstorm that drastically slows everyone in it.  Once she’s leveled up, her Q is devastating, and if you can catch people in her sandstorm, you can spam them with her other powers. She’s fragile and has no escape methods, though.

We killed the Knight, and the enemies behind him (some were captured in one of my sandstorms, just visible at lower left in the picture).  We fought off another attack on bottom lane, which allowed us to catch up in levels. The playback is a little embarrassing at this point, as it looks like I’m just wandering around. I ended up returning to base to restore mana.

Most of the action was up top, as everybody fought for the top temple. Well, somebody’s got to try for the bottom temple, so I went there and captured it. I was alone there… only, no, Medivh flew in!

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We traded blows, and I put a sandstorm on the temple region.  That kept him there just enough to finish him off with a Q. I was low on hit points myself, so there was nothing to do but teleport home, hoping that no one else would head to that temple.

I ran out mid to the Knight statue. There had been a grand battle for this, and by the time I got there it was reduced to our Butcher holding it, close to death, against Dva and Artanis.  I snuck in and took control of the Knight.

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(There was no time to negotiate this; better to use him as a meat shield. It takes about 10 seconds to take control of the Knight, and you can’t be attacked during this time. And really, mad props to SassySadist playing Butcher here: he had dispatched Artanis and got Dva running away, despite being close to death himself.)

So now we had a Knight!  I headed out mid, and the rest of my team converged beautifully on Butcher and me.  The rest of the game was a constant team fight, taking down forts and towers and the enemy team. The Dragon Knight was felled, but that just meant I was at the Core as Chromie; I set up a sandstorm and kept throwing Q’s into it.

If you know any Mobas, you can see from the mini-map how strange our victory was:

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Blue still has two of its three towers.  Normally you’d take them all down. You can also see that Red has no towers on the bottom lane, due to the fight at the core described above.

Only on watching the playback for a second time, writing this post, did I understand how we did it: our little knot of heroes stayed alive, and kept picking off enemies, so we usually had a 5-4 or 4-3 advantage, and right at the 20-minute mark, a team kill which allowed us to beat up their core at our leisure.

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