Back when I was playing League of Legends, I thought it should have a Legends Lite. Several people suggested Heroes of the Storm, but I didn’t play it until I had to in order to get a cool D.Va skin.  Which I don’t use because an even cooler one came out.  But I kinda got a liking for Heroes.

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They could’ve called it Horses of the Storm

Mind you, I’ve almost exclusively played against bots, and I’ve played, I think, eight heroes– two of them ones from Overwatch. Still, I’m a hundred games in, and I kind of know how to play Li-Ming now.

So, if you’ve played League or Dota 2, it’s definitely a Moba. You are on a team of five, you have minions and lanes, you take the enemy’s towers, and you end up destroying their Core.  You got your basic attacks and your Q/W/E/R superpowers, you got more heroes than you feel you’ll ever learn, you got your increasingly long respawn times if you die. You’ve got your tanks and your supports and your assassins.

But it really is a Moba Lite too, for several reasons:

  • The maps are smaller, and go faster.  A game is less of a commitment.
  • There is no item store.  Every few levels you get a choice of upgrades to your powers– there’s not much extra strategy there.
  • There’s no last-hitting and no denies.
  • For now, there’s about half as many heroes as Legends. And if you’ve played other Blizzard games, you know some of them already.
  • Roles are way less important. The laning phase is short anyway, and (so far as I’ve seen so far) people don’t get hung up on the meta.
  • There are neutral camps which you can take over, and then the dudes will fight for you. But there’s not really enough of them to make jungling a role.

There are a bunch of maps, each with a special activity.  E.g. on one you try to control two points, and if you do better at this you get a bunch of Zerg fighting for you. (These are a StarCraft villain.) On another you collect gems dropped by minions, and if you get more than the enemy you get a giant spider fighting for you.  On yet another a demon lord and an angel are fighting, and you are allied with one of them; if you defeat the other, your demigod will join you for awhile.  All this adds some variety to the gameplay.

Of course I tried D.Va, but she’s tricky.  Also strangely off-model. It’s weird that artists from the same company can’t quite seem to match the original art.

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And that’s the closest one. Her other skins are weird

She can bounce around quickly, getting people out of position and causing some damage, and she can create a small shield, but when I try her I feel like she’s too weak, and yet doesn’t hurt the enemy enough.

Li-Ming is fun to play. She’s an assassin, so she has a lot of damage.  She’s fragile, but her attacks are all at range, so she’s very effective against melee heroes. Her Q/W abilities are skillshots, but not hard to make– what I have to remember is to position myself so the minions don’t get in the way. Her E is a tiny teleport– often just enough to get out of someone’s range.  HOTS gives you two possible R’s; the one I choose is a disintegrating laser. The best thing about Li-Ming is that her Q recharges really really quick, so you can spam it shamelessly.

About the only other hero I’ve enjoyed is Valla, who is another ranged assassin.  Her Q takes more time to charge, though, so I will have to practice more.

I have to say, Blizzard’s art direction improved a lot between HOTS and Overwatch. Every Overwatch hero is colorful, attractive, and immediately identifiable. HOTS heroes run to interchangeable-looking humanoids in chunky armor, or weird-looking aliens in chunky armor.

If you’ve played Mobas before, you’ll get the basic idea quickly.   And if you haven’t… well, I can’t tell you how easy it will be.  There’s more to learn than in Overwatch.  But so far I don’t have the sense of a cliff of unknowns as in Legends.  But I’ll report back once I’m playing against more humans.

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