Well, someone had to make Team Fortress 3. I know that it’s is the obvious comparison, but if Valve ever got around to making TF3, I’d want it to be pretty much exactly like Overwatch: up to date graphics, clever and more diverse characters, good maps, some fun new abilities. And good riddance to TF2’s accumulated cruft and moneymaking opportunities.
I’ve been playing it every night since release, and having a blast. Naturally I have my favorite characters:
- D.Va, the Korean girl who pilots a mech suit. She can take a lot of damage and gets a second life when killed (she ejects from the suit and runs around with quite a good gun). I’m learning her basic combo: use the jets to rocket into an enemy or two, hit Melee to stun them, and finish them off with the guns.
- Tracer, cheeky English girl who is pretty much Scout, only trollier. She has a short-range teleport which can make it very hard for enemies to get a bead on her, and a low-cooldown ability that recovers her location and hit points from a few seconds ago. She’s exhilarating if you play a team that can’t quite handle her.
- Pharah, who is pretty much TF2’s Soldier– though Soldier is harder to kill. As Pharah you have to get used to hiding a lot. Her ultimate (a rocket barrage) can be a game-changer, if you choose a time and space such that you’re not immediately shot down.
- Lúcio, the Brazilian D.J. medic. He can either speed up or heal his nearby teammates, plus he has a sonic blaster that does pretty good damage. Best of all he has an alt fire (RMB) which pushes enemies back. Often you can send them off the map, which never gets old.
- Mei, the Chinese girl, is hard to play but amazingly versatile. She has a freeze ray; if she can freeze an enemy she can finish them off with an icicle. She can project an ice wall in any direction. And if that’s not enough, she has a self-heal. Getting all this to work smoothly in the intensity of combat is tricky, though. She is an excellent counter to Tracer.
I’m also trying to learn McCree, the gunslinger, because his stun + empty gun combo is extremely effective against Tracer and other interlopers.
As a linguist, I appreciate the fact that characters speak appropriately in Chinese, Korean, Russian, and French.
One of the great things about the game is that almost all of the characters have little health. No, really! It means that it’s not hard to get kills, and feel like you’re achieving something. One problem with MOBAs is that it can take minutes on end to whittle someone down. And even in TF2 kills can take a fair amount of effort. In Overwatch, if you’re on the ball (and up on abilities and ammo) you can take out an isolated enemy, and there are plenty of maneuvers for breaking up a clump. In TF2 the whole match can be dominated by a long-lasting sentry farm. In Overwatch you can usually take care of it with a Roadhog tire, a rocket barrage, or D.Va’s ultimate (blowing up her mech).
There’s a lot of careful game design to make it easy and fun to play. The basics are simple: one gun per character, plus a special ability and ultimate. Reloading, but no need to find ammo. The path of the payload maps is indicated for the defenders during setup. The game saves a set of personal highlight movies for you.
Surprisingly, you can’t easily check everyone’s stats, though you see your own. The game tracks “eliminations”, not kills– basically kills plus kill assists. The effect is, I think, to emphasize teamwork: you’re not distracted or overwhelmed by who has the most kills; you just focus on taking down enemies.
Plus I appreciate the care spent on the maps. In the first screenshot, for instance, the broken railcars obviously came off the broken bridge… it’s not just a mess of props. Another map has an old-timey cash register with a holographic display, a nice futuristic detail. All of the maps are firmly grounded in place, but with a rich s.f. overlay– giant mechs wandering the streets of St Petersberg, a utopian city in Africa (Numbani is basically Wakanda). Plus of course all the spawn rooms have plenty of stuff to shoot up; my favorite bits are the oxygen tanks and the popcorn tubs.
The designers apparently have an overall story, but from the game it makes even less sense than TF2’s: if they all belong to Overwatch, why the hell are all these heroes fighting each other in endless, pointless bouts?
There are some frustrations– mostly related to whatever happened in the last game I lost. It can be frustrating if six of your friends are playing, as that’s the limit for a game… still, at least my friends are playing; I’m so used to buying games long after release that I often miss the window where they’re playing the same game. As in any team game, it’s irritating when your teammates spend the game doing the same thing that isn’t working, rather than mixing it up or countering properly… but on the plus side, matches are over in minutes.
Pity about Battleborn, though, isn’t it? I want good things for that studio so they develop Borderlands 3. But it looks like it was too similar to Overwatch and less appealing.