Finally got to this one.  It’s the second DLC for Dishonored, finishing the story of The Knife of Dunwall.

Not steampunk at all!

Not steampunk at all!

My one complaint about Knife was that it felt incomplete; well, Knife + Witches is nearly as long as the original game, and in many ways it’s far more interesting.  Daud is a better and darker protagonist; the witches make for an accelerating threat (unlike the end of the main game which just offers a shitload of guards), and there’s no attempt to whitewash the corrupt, nasty place that is Dunwall.

I played it all Low Chaos, a path which annoys the Outsider.  This game, I finally made use of the stop time ability… it’s often the best way to deal with the witches, who are far more formidable opponents than the guards. I clumsily used every one of my sleep darts on the final mission, but hey, nobody died.

The story is a little convoluted, as there are a couple missions devoted to finding a way to get to the Witches. But the missions themselves are good stealthy fun.

One weird thing: the last mission has coins and valuables scattered about… why?  You can’t buy anything…

Anyway, if you liked Dishonored and weren’t sure about this, go get it.  Then we wait for Dishonored 2

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