So, after a mere 4 months, I can play Arkham Knight. I had to upgrade the power supply and graphics card for my computer even to start the game. (I have an AMD Radeon R9 380 now.) Then, even with the re-release, I could start the story, and then the game would hang and crash as soon as I tried the grapple hook. This seems to be a common unfixed problem for people with AMD cards.
Gotta admit it’s pretty
I found a fix that works for me, crazy as it sounds:
- Open the AMD Catalyst Control Center.
- Select My Digital Flat Panels.
- Turn on “Enable virtual super resolution”.
- Select Desktop Management, then Desktop Properties.
- Select 2560 x 1440 resolution. Exit the app.
- Now run Arkham Knight, and change the resolution to 2560×1440.
Weirdly, turning down the resolution, even as low as possible, didn’t fix it, but turning it up to a higher resolution than the monitor actually supports does.
Anyway, so I can play now. I’m about six hours in; I’ll have more of a review later. It’s very pretty, and it’s fun as usual to beat up thugs and flit among the high points.
The biggest new thing is the Batmobile. I’m undecided on this. The Batmobile sections feel a little like Grand Theft Auto, which is a weird stylistic shift: you can knock into things, smash down streetlights, make the pedestrian thugs run for cover. And blow up tanks and planes, which we are helpfully informed are unmanned drones, but it’s still a bit weird for Batman to be shooting up the place.
Plus I miss Catwoman. I understand she turns up later, so judgment reserved. I played the short Harley Quinn challenge– kind of fun, but I dislike the way the game makes its low opinion of Harley known.
We actually get to meet and see Oracle this game. What’s more baffling is that even as the situation escalates into a paramilitary uprising, Batman refuses to let Nightwing help. Dude has issues.
Edit: What also has issues, still, is the game. It crashed about four times tonight, in as many hours.
Plus… there’s a lot of annoying bits. Riddler’s Batmobile challenges are really fiddly, and force you to replay long swatches if you fail them. Batmobile chases are about as horrid as GTAIV chases. It’s dispiriting that the plot can’t think of what to do with its female characters except to kidnap them. Plus, I dunno, does Bats have to be such a complete dick to his helpers? Arkham City’s Batman had a hint of a dry sense of humor, at least.
No, not to my actual apartment. Burned structure next door that could collapse; no gas or power; basement flooded. But I was able to go back to rescue the PC, so I can write a review of the last game I played, Gone Home.
Maybe the next drawer will have a wicked laser rifle
Let’s get this bit over with quickly: Gone Home is not a shooter. It’s also not a platformer, not a MOBA, not a puzzle game, not a simulator, not an RPG. It can loosely be called a point-and-click adventure game. It’s mostly an unusual vehicle for telling a story, a story about a single family.
The setup is that you are Katie, a college-age woman returning to her family home in Oregon after a year’s trip to Europe. Only it’s a new home (the family moved while you were away), and nobody’s home. There are no overt quests, but figuring out why no one’s home is part of the game.
The game mechanic is that you move around the house, finding documents and objects that tell the story of the family and the house. You can pick up many things and examine them; other things are short documents to read; a few trigger voiced memories (though, thankfully, you are not prevented from doing other things while these play). The main story has to do with your younger sister Sam. I think the story is best experienced in-game, so I won’t describe it further, except to mention that part of the theme is that being a teenager sucks. It has awesome parts but the sucky bits seem to be in a conspiracy to prevent them.
Does it work? I think so, though I like attempts to do new things in games. The main story is interesting, though not earth-shattering. In some ways the half-stories you get about other characters are more intriguing. Dad and Mom have their own stories and problems, plus there may be a ghost.
The setup of exploring your own family’s home is clever. As Katie, you’ll see references to yourself, or have reactions to certain items; and then there’s your own room– completely packed up in boxes. They didn’t even make the bed for you.
The mechanic is nicely done. You can move, crouch to get a better look at things lower down, and interact with a wide variety of things. You can decide which rooms to check first and what to look at, though obviously you’ll only experience the story if you pretty much look at everything. (It’s surprising the family keeps as many secrets from each other as it does, given everyone’s propensity for dropping revealing documents all over the house.) There are some minor puzzles to solve that unlock parts of the house; on the meta level these are really there to enforce some order to the story.
Overall it’s much like Sunset, though I think many things are better handled here. More things are interactive; you aren’t locked in place while you read Sam’s journal; they just don’t have you do things they don’t have the animation budget for. Plus it’s far shorter, so the wander-and-touch-things mechanic doesn’t wear out its welcome. Also, I think the limited venue is more of a virtue in Gone Home. On the other hand, Sunset at least made a model of the player character, so you don’t entirely feel like a disembodied being, and it offered alternative actions.
It has a neat mechanic that I’d like to see in other games, such as Bethesda’s: when you’re holding an object there’s a “Put back” action so you can place it where it came from rather than dropping it on the floor.
Just a few things to criticize. One, I think the story cried out for a “Two years later…” endcard. I guess I’d say that the story provides an emotional closure, but not a practical one. The final events would have produced more repercussions that we don’t get to see.
Second, we learn a bit about Katie, but not enough, I think. I’m not sure we even learn her major. Maybe this is a vestige of the notion that PCs ought to be underdetermined, so we can identify with them. But very precise PCs work great; we’re not bothered if we can’t mold our own Lara Croft. They’ve already provided Katie with a face, a voice, a close relationship with her sister; it would have been nice to get to know her at least as well as we know the parents.
Finally, and related to the last two points: Katie can’t influence the story in any way. Which isn’t essential for a game, but for a very intimate story like this, it feels like a lack. (If they didn’t want to get into Katie getting involved in the denouement, there’s at least one relevant action she could take: hide certain documents from the parents!)
Will you like it? If you only like shooters, no. If you like point-and-click adventure games, maybe, but be aware that it’s not a puzzle-solving game and there are no real choices to make. Also, it’s short (it took me two hours) and the list price is $20, which is maybe steep; I got it on sale. But it’s different, and well put together.
So, last night my home almost burned down.
What did burn down was the apartment building next door. My wife smelled smoke, I went outside to check, and omigod there were flames coming out of the windows.
We had to get out quickly, with just the clothes we were wearing. I went back in to get my wallet and this computer. (Nerdy? It has my life work on it. Also my writing career.)
We hung around on the street a bit watching and trying to judge if our building was going to catch the fire. If you’re wondering what this is like, it’s helpless and terrifying. The fire seemed to get even worse– it was down to the second of three floors. The fire department was there, we couldn’t even get near our building. It was raining, but a huge fire is only mildly daunted by that. They put up a huge crane and poured water on the burning building. From another vantage point we could see more hoses; sometimes they sprayed our building to keep it wet.
There was nothing to do but get to a hotel for the night, and stay up all night wondering if we’d lose everything we owned.
I went over in the morning; they were still pouring water on the big apartment building, but ours was standing. The police were only letting people in one at a time, with an escort, so I went in to grab a couple of bags of essentials. What do you grab when you may not be able to get at your apartment-full of possessions for an indefinite period? Clothes, the cel phone (couldn’t find it last night), meds, wife’s credit cards, the monitor and keyboard so I could actually use the computer, something to read.
We drove to what was supposed to be a cheaper hotel, only it wasn’t. My wife called her boss and asked to stay in his office basement. He said that was OK, so we drove back there, unloaded, and I took a rest. Then my landlord called with the little he knew, one bit of which was that we should rush over to the building and get anything we needed before they sealed it up for an unknown time. So we got another load of stuff.
And now we’re somewhere else. We’re staying with friends in town. If it continues for awhile, my sister in in the area, though far from my wife’s work (and the health club).
The burned building is a horrific sight— it looks like something that got bombed. The walls are brick, and the only thing visible is the brick walls, and not even all of those. It’s still tall, and they’re worried it can collapse, which is why we can’t go back yet. Plus, checking to make sure people were out, the firemen busted down all the doors. So we don’t know how long we’ll be out of our apartment; I hope it’s a matter of weeks rather than months.
The fire was on the news; apparently there were no deaths, but there’s a lot of lives messed up today.
So, that’s why I won’t be playing League of Legends for awhile.
The original story of 木兰 Mùlán (‘Magnolia’) comes from an 11C anthology— The Ballad of Mùlán (Mùlán cí)— though the actual source is probably centuries earlier. I had the whole thing in my book but decided that the full Chinese translation was overkill there, so it’s going here instead.
The illustration is of 侯梦瑶 Hóu Mèngyáo in a Chinese production, The Legend of Huā Mùlán— she acquired a surname in a Míng play. Mùlán doesn’t belong to Disney!
Jījī fù jījī, Mùlán dāng hù zhī.
(onomatopoeia) again (onomatopoeia) / Mùlán at door weave
Spin spin, again spin spin, Mùlán, facing the door, weaves.
Bù wén jīzhù shēng, wéi wén nǚ tànxī.
not hear machine-shuttle noise／ only hear girl sigh
The loom’s sound is not heard, only the girl’s sighs.
Wèn nǚ hé suǒ sī? Wèn nǚ hé suǒ yì?
ask girl what SUB think / ask girl what SUB remember
Ask her, what are you thinking, what do you recall?
Nǚ yì wú suǒ sī, nǚ yì wú suǒ yì.
girl also not.have SUB think / girl also not.have SUB remember
She does not think, does not recall anything.
Zuóyè jiàn jūn tiě, Kèhán dà diǎn bīng,
yesterday-night see army notice / Khan big point troops
Last night she saw the army notices:
the Khan is mustering a great army—
Jūn shū shí’èr juàn, juànjuàn yǒu yé míng.
army book 10 2 scroll / scroll scroll exist father name
The muster fills twelve scrolls, Father’s name is in each one.
Āyé wú dà ér, Mùlán wú zhǎng xiōng,
honorific-father not.have big son / Mùlán not.have extended older.brother
Father has no grown son, Mùlán has no elder brother.
Yuàn wéi shì ān mǎ, cóngcǐ tì yé zhēng.
will serve city saddle horse / from this replace father levy
I will buy saddle and horse in the market, and take his place.
Dōng shì mǎi jùn mǎ, xī shì mǎi ānjiān,
east market buy spirited horse / west market buy saddle
In the east market she buys a fine horse, in the west a saddle;
Nán shì mǎi pèitóu, běi shì mǎi chángbiān.
south market buy bridle / north market buy whip
In the south market a bridle, in the north a whip.
Dàn cí yéniáng qù, mù sù Huánghé-biān.
dawn from father-mother go / dusk lodge Yellow-River-side
At dawn she leaves her parents,
at dusk she camps at the side of the Yellow River.
Bù wén yéniáng huàn nǚ shēng, dàn wén Huánghé liúshuǐ míng jiānjiān.
not hear father-mother call girl sound / but hear Yellow-River flowing-water sound (onomatopoeia)
She doesn’t hear her parents calling to her,
only the splashing of the Yellow River’s water.
Dàn cí Huánghé qù, mù zhì Hēishān-tóu.
dawn from Yellow-River go / dusk arrive Black-mountain-head
At dawn she leaves the river, reaches the Black Hills at dusk.
Bù wén yéniáng huàn nǚ shēng, dàn wén Yān-shān hú qí shēng jiūjiū.
not hear father-mother call girl sound / but hear Swallow-mountain barbarian-rider sound (onomatopoeia)
She doesn’t hear her parents calling to her,
only the sound of the nomads riding on Mt. Yān.
Wànlǐ fù róng jī, guān shāndù ruò fēi.
10,000-mile go military moment / cut mountain-pass like flying
10,000 miles of riding to battle,
dashing across mountains and passes as if in flight.
Shuò qì chuán jīn tuò, hán guāng zhào tiě yī.
new.moon energy transmit metal watchman.rattle / cold light shine iron armor
The watchman’s clapper rings in the icy wind,
a cold light shines on iron armor.
Jiāngjūn bǎi zhàn sǐ, zhuàngshì shí nián guī.
general hundred battle die / warrior ten year return
Generals fight to the death in a hundred battles;
warriors return after ten years.
Guīlái jiàn tiānzǐ, tiānzǐ zuò míngtáng.
return-come see heaven-son / heaven-son sit bright-hall
She returns to see the Emperor, seated in his bright hall.
Cè xūn shí’èr zhuǎn, shǎngcì bǎi qiān qiáng.
plant merit twelve turn / reward hundred thousand power
He bestows the highest honors on her, and countless sums.
Kèhán wèn suǒ yù.“Mùlán bù yòng shàngshū-láng,
khan ask SUB desire / Mùlán not need honor-book-scholar
The khan asked what she wanted. “Mùlán does not need an appointment to office.
Yuàn jiè míng tuó qiānlǐ zú, sòng ér huán gùxiāng.”
will borrow bright camel thousand-mile sufficient / send child return home
I want only a camel capable of a long journey,
to carry me back to my home town.”
Yéniáng wén nǚ lái, chū guō xiāng fújiāng.
father-mother hear girl come / go.out city.wall mutual support
The parents hear that their daughter is coming;
they wait at the city wall, holding each other up.
Āzǐ wén mèi lái, dāng hù lǐ hóngzhuāng.
honorific-older.sister hear younger.sister come / at door arrange red-adornment
The older sister hears that her younger sister is coming,
she waits at the door, applying red makeup.
Xiǎodì wén zǐ lái, mó dāo huòhuò xiàng zhū yáng.
little-younger.brother hear older.sister come / grind knife (onomatopoeia) to pig sheep
The younger brother hears that his older sister is coming,
he quickly sharpens the knife for the pig and sheep.
Kāi wǒ dōng gé mén, zuò wǒ xī gé chuáng.
open I east chamber gate / sit I west chamber bed
“I open the door on the east side of the room,
sit on the bed on the west side.
Tuō wǒ zhànshí páo, zhuó wǒ jiùshí cháng.
remove I battle-time robe / dress I former-time skirt
I take off my wartime gear, put on my old clothes.”
Dāng chuāng lǐ yúnbìn, duì jìng tiē huā huáng.
at window arrange cloud-hair / facing mirror stick flower-yellow
At the window she arranges her flowing hair;
before a mirror she applies a flower decoration.
Chū mén kàn huǒbàn, huǒbàn jiē jīnghuáng.
go.out gate see fire-mate / fire-mate all shock-fear
She comes to the gate to meet her fellow soldiers,
who are all utterly shocked:
Tóng xíng shí’èr nián, bù zhī Mùlán shì nǚláng.
with go twelve year / not know Mùlán be girl-youth
Her companions for twelve years didn’t know she was a woman.
“Xióng tù jiǎo pū shuò, cí tù yǎn mílí;
male hare foot push north / female hare eye blurred
“[Held up,] the male rabbit’s foot kicks quickly;
the female rabbit’s eye is nearly closed.
liǎng tù bàng dì zǒu, ān néng biàn wǒ shì xióng cí!”
both rabbit close earth go.along / how can distinguish I be male female
But if both are running on the ground,
how can I tell which is which?”