I’ve cleaned up as much Viscera Cleanup Detail as I can handle, I think. Though I’m hoping to do some co-op with my pal Chris.

I did all the maps, then redid the first one to test if it was easier doing it the right way. (It is.) But I’m not eager to repeat the maps, and I think there’s a game design lesson there, on feedback.

Most overdesigned door opener ever

Most overdesigned door opener ever

The thing is, this game could be an addictive puzzler… if it gave you better feedback. It tells you the category of stuff you left: bloodstains, body parts, trash, bullet holes, etc.  But it gives no hint as to how many were left.  You don’t know if you were missing one bloodstain or ten.  I even used the damn sniffer, but I still missed stuff.  If the feedback were better, I’d go back and try to do better.  But when you just don’t know how close you are, there’s little motivation to try.  (They have the right idea– they hide (say) body parts in vents and such, so you can walk right past them. But the sniffer is fiddly and no fun to use, so the heck with it.)

Chris suggests that the game should allow cheating– e.g. leaving body parts in drawers or something.  That would be fun.  My suggestion would be to add ways to mess around… maybe you could write your own messages in blood, or temporarily wear the alien hands over your own, or take a pizza break. Janitors have to make their fun where they find it.

Again, it’s in alpha, so by the time it’s done it may well be a very different game.

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