CONTROL NOTES
I bought Control in, let’s see, 2020, and just finished it. See, stuff in a Steam library does get finished sometimes!

So, what is it? You are a young woman named Jesse Faden, and you arrive at the massive brutalist concrete monolith that houses the Federal Bureau of Control, which is in charge of investigating and containing the paranormal. You meet a creepy janitor, then you swing by the Director’s office, and find that he just killed himself. Uh oh! Naturally, you pick up the pistol, which turns out to be a kind of Excalibur thing: because it didn’t kill you, you are now the Director.
Oh, and the FBC is under attack from an extradimensional force called the Hiss.
Control is heavily influenced by the SCP Project, and and a nod to the more light-hearted Mystery Flesh Pit National Park.There’s a lot of creepy atmosphere, but the mixture of paranormal horror and bureaucratese is also pretty funny.
This is one game where you should find all the collectibles, because the lore for the game is great. Curiously, many of these are short live-action films starring the cheerful, bow-tied research head, Casper Darling. There are also somber reflections from the former Director Trench, and weird communications from an apparently non-human Board.
The first few hours are the best, as you are thrust into this story and organization, it’s not clear if they are good guys or not, and both the organization and the Altered World Events its studies are weird. One of the neater touches: once Jesse becomes Director, pictures of her appear in her office and throughout the building. There is no explanation, and it wouldn’t be an improvement to have one. (There is a payoff to the mystery promotion later in the story.)
What do you do in the game? Mostly fight Hiss monsters, clearing new areas of the building, rescuing the survivors. Also pursuing your own mission… it’s revealed early on that Jesse’s brother Dylan was kidnapped by the FBC when they were both children, so Jesse wants to find what happened, and find Dylan.
At first you use the Director’s gun, the Service Weapon; but then you get paranormal powers, starting with telekinesis. You get a few more as the game proceeds, such as a quick dash, a shield, and later on levitation. Both gun and powers have cooldowns, so typically you alternate between throwing furniture and rocks at the Hiss, and shooting them. More powerful monsters appear too, such as Hiss that fly up to you and explode, or bulky ones that fire grenades at you, which you can grab and throw back at them.
The game is kind of a spiritual successor to Half-Life 2: monsters, special powers, mild puzzles, Interfering in Realms Beyond Man’s Ken. Only with a badass female protagonist who can talk. And of course way better graphics.
One thing they didn’t learn from Valve, though: navigation. The FBC’s building, the Oldest House, is a sprawling concrete nightmare, and it’s often quite unclear where you should go. I had to check walkthroughs too often, and even that was difficult sometimes: even with a picture of the destination, it’s not always clear how to get there.
Also bad: personal and weapon mods. Enemies drop them when they die, but if your pitiful number of slots are full, you’re out of luck. You can’t (say) pick up a mod and keep it for later or even replace your current mods. (There is probably some way to do this, but the game never bothers to teach you. If only games had some concept of “inventory”…)
The absolute best thing about the game, though: difficulty settings. Rather than just a range of Easy to Masochist, you can tweak health, enemy damage multipliers, etc., as you like. Without much shame, I used a setting for Immortality, which allows Jesse to take damage but not to die. Yes, it’s terrible for learning to use the combat effectively, but I wanted the story much more than the combat. And I hate having to give up a game because I can’t get past one nasty level. (It’s psychologically curious, because you do feel bad if you take damage, so at least you learn what not to do. You do still have to defeat all the enemies!)
The best level is something called the Ashtray Maze– a rush through a constantly shifting building, with a heavy metal soundtrack.
The story as a whole works, but I did find the last few hours (except for the Maze) less satisfying. Rather like HL2, in fact, you do something that is supposed to stop the Hiss invasion, only it doesn’t, or it just leaves a bunch of them to clean up. There are two DLC missions, so maybe I’ll head back into the FBC.
I read one review that complained that Jesse was too undeveloped a character, and another that praised her for being herself almost as weird as the Oldest House. I agree more with the latter. She could be accused of hiding things from the player… but it’s lampshaded earlier on that she has her secrets, and I wasn’t bothered by that. And I like the way that she just goes with the flow as stranger and stranger things happen.






