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	<title>Zompist's E-Z rant page</title>
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		<title>Zompist's E-Z rant page</title>
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		<title>Ask Zompist: Cloud computing</title>
		<link>http://zompist.wordpress.com/2009/11/21/ask-zompist-cloud-computing/</link>
		<comments>http://zompist.wordpress.com/2009/11/21/ask-zompist-cloud-computing/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 23:53:25 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[ask zompist]]></category>
		<category><![CDATA[software]]></category>

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		<description><![CDATA[Since ideas like cloud computing are taking center stage, are arguments against open source losing ground?
Also is the current move toward the cloud a good thing for software or not?
—Joe Baker
My last job was in a SaaS company, so I&#8217;m familiar with some of the advantages.  It&#8217;s great for the seller— you get ongoing revenue [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=651&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="padding-left:30px;"><span style="color:#800000;">Since ideas like cloud computing are taking center stage, are arguments against open source losing ground?</span></p>
<p style="padding-left:30px;"><span style="color:#800000;">Also is the current move toward the cloud a good thing for software or not?</span></p>
<p style="padding-left:30px;"><span style="color:#800000;">—Joe Baker</span></p>
<p>My last job was in a SaaS company, so I&#8217;m familiar with some of the advantages.  It&#8217;s great for the seller— you get ongoing revenue instead of single sales; you can easily update all your customers— and it has advantages for enterprise customers: easily deployable, centrally manageable, presumably more reliable.</p>
<p>I think it makes the most sense for side apps— things like source control or survey software that you want to be widely available, but aren&#8217;t where most people spend most of their working hours.  For main apps, local teams, not the head office, should be able to choose the best tools.  If I&#8217;m spending most of my day using a tool, my team will make a better choice than some clueless IT autocrat.</p>
<p>I&#8217;m dubious about cloud computing in general, because there&#8217;s all this power in the desktop computer— why avoid it?  It mostly seems like an end run around Microsoft.  But if it works, it won&#8217;t produce the Open Source Utopia; it&#8217;ll produce a software world dominated by Google rather than Microsoft.</p>
<p>Also see Joel Spolsky&#8217;s delicious takedown of the<a href="http://www.joelonsoftware.com/articles/fog0000000018.html"> architecture astronauts</a>, particularly<a href="http://www.joelonsoftware.com/items/2008/05/01.html"> Microsoft&#8217;s version of cloud computing</a>.</p>
<p>You mentioned Steam, which is an interesting model&#8230; it has cloud computing elements, in that your game permissions are stored externally (which makes it easy to change computers— a great boon as I&#8217;ve done it twice in the last year), yet the apps it manages are local desktop apps (which makes a lot more sense for games).  That&#8217;s a good balance, taking the advantages of cloud computing but not forcing it to do what it&#8217;s not good at.</p>
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		<title>Left 4 Dead 2 review 1</title>
		<link>http://zompist.wordpress.com/2009/11/19/left-4-dead-2-review-1/</link>
		<comments>http://zompist.wordpress.com/2009/11/19/left-4-dead-2-review-1/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 12:58:21 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[games]]></category>

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		<description><![CDATA[So I&#8217;ve been killing a lot of zombies this week.  I&#8217;m probably the only person around who has mixed feelings about Left 4 Dead 2.
On the plus side&#8211; it&#8217;s a really well done game, much more polished than L4D1&#8230; and that looked mighty good just a year ago.  The operative word is more&#8230; it has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=645&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So I&#8217;ve been killing a lot of zombies this week.  I&#8217;m probably the only person around who has mixed feelings about Left 4 Dead 2.</p>
<p>On the plus side&#8211; it&#8217;s a really well done game, much more polished than L4D1&#8230; and <em>that</em> looked mighty good just a year ago.  The operative word is <strong>more</strong>&#8230; it has more zombies, more specials, more maps, more game types, more weapons, more gore.  Plus melee weapons, fancier models, special ammo types,  and more varied gameplay that emphasizes movement.</p>
<div id="attachment_646" class="wp-caption aligncenter" style="width: 520px"><a href="http://zompist.files.wordpress.com/2009/11/l4d-rain.jpg"><img class="size-full wp-image-646" title="l4d rain" src="http://zompist.files.wordpress.com/2009/11/l4d-rain.jpg?w=510&#038;h=382" alt="" width="510" height="382" /></a><p class="wp-caption-text">Zombiein&#39; in the rain</p></div>
<p>There are some pretty amazing experiences in L4D2.  The thunderstorm in Hard Rain is the most visceral and convincing I&#8217;ve seen in a game; the level also has a unique there-and-back structure, where pure mirroring is avoided by having the return journey take place at night and in a flood.  The swamp in Swamp Fever would be, as a friend noted, scary enough without the zombies.  And Dark Carnival is a great time, complete with clowns that attract zombies with their squeaky shoes, playable arcade games, and a rock concert.</p>
<p>There&#8217;s a new Scavenge mode that seems fun&#8211; a mini-versus game that takes 15 minutes or so instead of an hour and a half.  Well, except when you get rolled, but in that case at least it&#8217;s over quickly.</p>
<p>This time the five maps form an overall story, which is a nice touch.  Ellis is pretty amusing; the rest are a little generic.  It&#8217;s a little strange to have a game with a disaster motif set (partly) in New Orleans&#8230; it&#8217;s not insensitive exactly, since it can get you thinking about the Katrina catastrophe.  It&#8217;s just a little odd.</p>
<div id="attachment_647" class="wp-caption aligncenter" style="width: 520px"><a href="http://zompist.files.wordpress.com/2009/11/l4d-stache.jpg"><img class="size-full wp-image-647" title="l4d stache" src="http://zompist.files.wordpress.com/2009/11/l4d-stache.jpg?w=510&#038;h=382" alt="" width="510" height="382" /></a><p class="wp-caption-text">Never too busy fighting to get in a game of whackamole</p></div>
<p>L4D1 addresses some of the frustrations of versus mode: scoring is not so weighted toward survival; the new specials and maps discourage holing up; the additional specials also add a lot more variety&#8211; you&#8217;re not likely to be assigned Boomer three times in a row, a real drag for me.  It&#8217;s sad and hilarious to watch a Charger miss his target&#8230; unless of course you&#8217;re playing him.</p>
<p>Cons&#8230; well, overall it feels something like Civ4: a bunch of nice improvements to a game I&#8217;m less interested in than before.  I was particularly sick of Versus, and I&#8217;m not sure the changes make it enough fun to play.  Playing Infected is still generally a matter of getting a single attack right or waiting half a minute to respawn, while playing Survivor is hard on new maps.</p>
<p>I had a really unpleasant time tonight in the bridge finale.  They&#8217;ve either buffed the hordes or nerfed melee and weapons, because it&#8217;s just a horrible struggle to move, not fun at all.  Pretty much all the other levels are interesting in campaign or coop mode though.</p>
<p style="padding-left:30px;">Edit: Got it.  The trick is a) run along the extreme left, so the zombies are funneled into a single file; and b) aim for the heads to bring them down faster.</p>
<p style="padding-left:30px;">I do think ordinary melee has been nerfed— it takes 4 or 5 punches to down a zombie, way too slow in this level.</p>
<p>Some of the levels could use more clues where to go.  I don&#8217;t know why they&#8217;re so restrictive about inventory&#8230; e.g. 2 pistols now work really well, but prevent you from using melee weapons; deploying the special ammo removes your health pack even if you deploy it immediately.  Many of the new weapons are neat&#8211; the grenade launcher is particular fun&#8211; but they tend to run out of ammo sooner (though this is partly balanced by having more of them).  And it&#8217;d be nice if they&#8217;d had some smaller maps, like Crash Course.  Oh, and the game can lag out sometimes at intense moments, such as tank fights.</p>
<p>But I really wish they&#8217;d put the zombies to bed for awhile and go back to HL2 or Portal&#8230;</p>
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		<title>Hidden D&amp;D games</title>
		<link>http://zompist.wordpress.com/2009/11/10/hidden-dd-games/</link>
		<comments>http://zompist.wordpress.com/2009/11/10/hidden-dd-games/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 01:00:15 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[games]]></category>

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		<description><![CDATA[After some sort of foolish hiatus, my friend Chris has returned to playing and writing about video games with a reflective post on Dragon Age Origins.
He doesn&#8217;t like its combat system:
I can see how true fans of the genre would enjoy it — if you really want to delve into tactics and planning and manage a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=642&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>After some sort of foolish hiatus, my friend <a href="http://www.zompist.com/notmydesk.html">Chris</a> has returned to playing and writing about video games with <a href="http://www.firstpersonshouter.com/?p=591">a reflective post on Dragon Age Origins</a>.</p>
<p>He doesn&#8217;t like its combat system:</p>
<p style="padding-left:30px;"><span style="color:#800000;">I can see how true fans of the genre would enjoy it — if you really want to delve into tactics and planning and manage a handful of characters down to the smallest detail, I imagine you’re in heaven.  For me, it boils down to wanting to click a mouse button to swing a sword, not click a mouse button to activate an icon to swing a sword.  If I hit someone or block a blow, I want it to be based on my reflexes, not on an invisible dice roll behind the scenes.  Simple as that — it’s just not for me, and I knew that before I bought the game.  I’m not criticizing it, it’s just not the style of combat I enjoy.</span></p>
<p>I think he&#8217;s put his finger on an oddity of Bioware games.  They used to do explicit D&amp;D games like Baldur&#8217;s Gate, and to some extent all their games are still hidden D&amp;D games.  For some reason this is particularly evident in <a href="http://zompist.wordpress.com/2009/09/29/tamriel-wasteland-galaxy-all-saved/">KOTOR</a>, where your character will fight (though badly) entirely on her own if you do nothing, and if you like (and if you are a Cheeto-stained geek) you can call up a screen that shows all your dice rolls.</p>
<p>Chris loved Mass Effect, which does a much better job of looking like a pure shooter, but it really has the same mechanism&#8230; you can pause combat and micromanage your party and what spells, er mass effects, they are using.  I tend to agree that this is more annoying than fun.  I&#8217;d rather focus on the main character and trust the others to do their jobs.  There&#8217;s just something unsatisfying about the base D&amp;D mechanic of &#8220;rolls to hit&#8217;, especially in a computer game.  Look, the dude is <em>right there</em>, two feet away, <em>of course I hit him</em>.  I don&#8217;t have a problem with my skill or my rusty iron blade being so bad that I didn&#8217;t do much damage, but this &#8220;you missed with a sword&#8221; stuff feels wrong.  If you want to make missing a game dynamic, make me use the mouse; I guarantee I&#8217;ll miss plenty.</p>
<p>Jade Empire feels different, without all the micromanagement&#8230; though you don&#8217;t really have to worry about aim, you just have to keep close to your opponent.</p>
<p>Chris apparently feels not very connected to his character, partly due to the lack of voice.  That&#8217;s kind of a poser.  Do you want to be <em>following</em> a character (in which case you want them to have a personality, like Jade in Beyond Good &amp; Evil, or Sam in Sam &amp; Max), or <em>be</em> a character (in which case the on-screen character shouldn&#8217;t have too many reactions of their own, in case they don&#8217;t match yours)?  Some games take a middle ground&#8211; e.g. Left 4 Dead, where your character may have some funny lines but remains pretty generic.</p>
<p>Bioware generally takes the path of letting you choose from a small set of PCs, and then making moral decisions along the way.  In Mass Effect, for instance, you can choose between three possible backstories, which will be referred to throughout the game.  In KOTOR and Jade Empire you play a very specific and key figure&#8211; though you can play them your own way.  I think it works pretty well, but for full immersion I like Bethesda&#8217;s games, where you feel in full control of your character.</p>
<p>Chris also has some words that all fantasy writers should take to heart:</p>
<p style="padding-left:30px;"><span style="color:#800000;">Basically, you’ve got orcs from Mordor running wild and the “good” races must align to stop them from taking over Middle Earth.  So, nothing really new in the main storyline.   (Question: if the monsters ever did take over, what the hell would they do then?  Stand around roaring?  Do they have other marketable skills besides stabbing villagers and operating catapults?  Can any of them grow crops or improve roads or manage an inn?)</span></p>
<p>Obviously people like stories about battling eeeeeevil, but there&#8217;s always a part of my mind that rebels at this, since no real-world struggle is like this.  No one is an actual minion of eeeeevil; the bad guys simply have a different conception of good, and <em>they</em> think <em>we&#8217;re</em> bad guys.  Isn&#8217;t that a more interesting setup anyway?</p>
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		<title>Add Panjandrum of Pandora to my resume</title>
		<link>http://zompist.wordpress.com/2009/11/05/add-panjandrum-of-pandora-to-my-resume/</link>
		<comments>http://zompist.wordpress.com/2009/11/05/add-panjandrum-of-pandora-to-my-resume/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 23:33:31 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[games]]></category>

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		<description><![CDATA[So, rather suddenly, I&#8217;m done with the main quest in Borderlands.  There are still some side quests to finish, but a first playthrough works out to about 60 hours.
It&#8217;s best not to think of it as an RPG.  There are no actual roleplaying options, no morality, not even alternative means of doing a quest.  It&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=637&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So, rather suddenly, I&#8217;m done with the main quest in Borderlands.  There are still some side quests to finish, but a first playthrough works out to about 60 hours.</p>
<p>It&#8217;s best not to think of it as an RPG.  There are no actual roleplaying options, no morality, not even alternative means of doing a quest.  It&#8217;s a shoot n&#8217; loot.  One advantage is that quests are highly replayable&#8211; which is good because due to the confusing way quests are handled in c0-op, you&#8217;ll probably be doing the same quest multiple times.</p>
<div id="attachment_638" class="wp-caption aligncenter" style="width: 520px"><a href="http://zompist.files.wordpress.com/2009/11/bl-krom.jpg"><img class="size-full wp-image-638" title="bl krom" src="http://zompist.files.wordpress.com/2009/11/bl-krom.jpg?w=510&#038;h=382" alt="bl krom" width="510" height="382" /></a><p class="wp-caption-text">Krom is up there, unaware of the invention of sniper rifles</p></div>
<p>Above is one of my favorites, taking out Krom.  It&#8217;s not hard, but it&#8217;s just a really fun approach, up a set of walkways attached to the sides of a canyon, sniping at bandits the whole way.  One of our party kept falling to his death in the canyon, which was hilarious for the rest of us.</p>
<p>Quest sharing is good and bad.  If a quest is ahead of you in the storyline, you can accompany your friends but won&#8217;t get credit for it.  That&#8217;s not bad since you can just do it again once you&#8217;re eligible.  If you <em>are</em> eligible, you get credit&#8211; but you generally don&#8217;t see the quest dialogs, have little idea what you&#8217;re doing, and possibly miss out on quest rewards. </p>
<p>Well, it&#8217;s of a piece with Borderlands&#8217; overall design philosophy, which seems to be to lavish attention on the core gameplay and art, be just adequate in UI and story, and quite annoying in setting up co-op and in voice support.  I didn&#8217;t think anything could make me miss the Left 4 Dead lobby system, but Borderlands does. </p>
<p>Fights range from easy to awesome-difficult.  They&#8217;re most fun in co-op, especially once you figure out the shield system.  (I had a fast health regen shield for most of the game, which was nice becaue I rarely needed to heal&#8211; but in a battle I&#8217;d die way too often.  It works better to have high shield capacity and retreat when it&#8217;s exhausted.)</p>
<p>I&#8217;m somewhat frustrated with the looting mechanic.  You don&#8217;t get enough inventory slots till near the end; this means you&#8217;re constantly evaluating new guns, and I find this hard to do in co-op when everyone&#8217;s rushing to the next checkbox.  You can compare guns, but you can&#8217;t directly see damage per second, and it&#8217;s hard to evaluate how this is affected by other features, such as elemental damage.  It&#8217;s cumbersome to change what weapons are equipped, and you can&#8217;t even change weapons if your inventory is full.</p>
<div id="attachment_639" class="wp-caption aligncenter" style="width: 520px"><a href="http://zompist.files.wordpress.com/2009/11/bl-vault.jpg"><img class="size-full wp-image-639" title="bl vault" src="http://zompist.files.wordpress.com/2009/11/bl-vault.jpg?w=510&#038;h=382" alt="bl vault" width="510" height="382" /></a><p class="wp-caption-text">Picturesque Eridian ruins</p></div>
<p>The planet of Pandora is mostly a trashed, polluted nightmare&#8230; but it can be quite beautiful at times.  It&#8217;s about as close as you can get to walking around in a Moebius comic.</p>
<p>People seem to either love or hate the Claptraps, the little robots.  I think they&#8217;re cute.  There&#8217;s an amusing cutscene that plays off the movie convention that to show that a character is really evil, he kills a small animal: one of the villains blows away a Claptrap.</p>
<p>The UI is full of annoyances.  E.g. the key to turbocharge your vehicle is different from your sprint key; you should be able to fill up on ammo with a single action; you can get class mods that increase skills but there&#8217;s no feedback as to what the effective skill level is; completed quests seem to be unsorted.  One imagines Randy Pitchford in bug triage sessions asking &#8220;Is this related to shoot n&#8217; loot?  If not, forget it.&#8221;   But don&#8217;t pass on the game because of it; these things are liveable.</p>
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		<title>More Borderlands</title>
		<link>http://zompist.wordpress.com/2009/10/31/more-borderlands/</link>
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		<pubDate>Sat, 31 Oct 2009 11:04:04 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Still addictive enough that the awesome TF2 Halloween update takes second place.  As the screenshot shows, I learned a) how to make screenshots, and b) how to play in third person mode.
Playing a mixture of single-player and co-op games is weird&#8230; you end up playing the same area several times, the first time in a fog [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=634&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Still addictive enough that the awesome TF2 Halloween update takes second place.  As the screenshot shows, I learned a) how to make screenshots, and b) how to play in third person mode.</p>
<div id="attachment_635" class="wp-caption aligncenter" style="width: 520px"><a href="http://zompist.files.wordpress.com/2009/10/borderlands-scooter.jpg"><img class="size-full wp-image-635" title="borderlands scooter" src="http://zompist.files.wordpress.com/2009/10/borderlands-scooter.jpg?w=510&#038;h=382" alt="borderlands scooter" width="510" height="382" /></a><p class="wp-caption-text">Scooter, one of the few characters you don&#39;t kill.</p></div>
<p>Playing a mixture of single-player and co-op games is weird&#8230; you end up playing the same area several times, the first time in a fog of confusion as you help someone else with quests you haven&#8217;t got yet.  You can have a fair mixture of levels, but once it gets too wide it&#8217;s less fun&#8211; I was in a game with someone 10 levels higher and it wasn&#8217;t that fun&#8211; he just swept up all the enemies.  I created a second character when a friend was just starting out.</p>
<p>There&#8217;s an appealing punk feel to the game&#8230; no appeals to your better nature, no saving the galaxy&#8211; it&#8217;s a rough and ugly planet and you&#8217;re in it for the money.  And if you have several players and are fighting a horde of enemies, it can be really intense, chaotic fun. </p>
<p>The loot system is compelling, as it was designed to be, but I&#8217;m not sure it marries well to co-op.  I don&#8217;t know why you&#8217;re limited so much in inventory (you start with just 12 slots)&#8211; it forces you to make decisions constantlyon what weapons to keep, and in co-op you don&#8217;t want to hold everybody up while you ponder.  Doubling the slots or more would only improve the game.  You want to <em>try out</em> all these weapons, or be able to save one or two for a friend.  It&#8217;s annoying to pass over drops because you have no slots or can&#8217;t easily evaluate if they&#8217;re better than what you have.</p>
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		<title>Borderlanded</title>
		<link>http://zompist.wordpress.com/2009/10/28/borderlanded/</link>
		<comments>http://zompist.wordpress.com/2009/10/28/borderlanded/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 11:50:29 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://zompist.wordpress.com/?p=630</guid>
		<description><![CDATA[So Borderlands came out yesterday, and I&#8217;ve been playing it madly&#8211; last night in single-player, tonight mostly in co-op. 
It&#8217;s kind of a genre mashup&#8211; FPS plus MMO plus L4D.  It&#8217;s big shtick is an endless variety of weapons drops&#8211; there are said to be a million possible weapons.  You start out with 12 inventory slots, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=630&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So Borderlands came out yesterday, and I&#8217;ve been playing it madly&#8211; last night in single-player, tonight mostly in co-op. </p>
<p>It&#8217;s kind of a genre mashup&#8211; FPS plus MMO plus L4D.  It&#8217;s big shtick is an endless variety of weapons drops&#8211; there are said to be a million possible weapons.  You start out with 12 inventory slots, so you&#8217;ll spend a lot of time deciding between similar weapons.  (The color-code rarity and the price may help you decide.)</p>
<p><a href="http://zompist.files.wordpress.com/2009/10/borderlands-coop.jpg"><img class="aligncenter size-full wp-image-631" title="borderlands coop" src="http://zompist.files.wordpress.com/2009/10/borderlands-coop.jpg?w=510&#038;h=382" alt="borderlands coop" width="510" height="382" /></a></p>
<p>Co-op allows up to 4 players, and it&#8217;s a lot of fun&#8211; it&#8217;s nowhere near as hard as Left 4 Dead, so you mostly run around finding things to shoot and loot.  The quests can be a bit confusing in multi-player&#8230; if you return to single-player, you keep loot and skills you acquired in co-op, but also quest progress, which is good and bad.  It&#8217;s nice that you don&#8217;t have to repeat, but it can mean that you run quests out of order and in a bit of a rush.  You can play with people of different levels, which is nice.</p>
<p>They&#8217;ve come up with an interesting rendering scheme that puts black outlines round anything above a certain size.  It&#8217;s pretty and distinctive, and makes the game look like European comics.</p>
<p>In general it feels a lot like a four-player Fallout 3.  The world looks and feels similar.  There&#8217;s no save-the-world plot though; instead you&#8217;re basically a scavenger/mercenary, and the plot revolves around the ultimate haul: finding advanced alien technology.  It&#8217;s kind of refreshing not being the Chosen One of Legend, but rather an honest rogue with an itchy trigger finger. </p>
<p>There are four playable classes; you can have any mixture in a group.  I&#8217;ve been playing Lilith so far; she gets to be quite a lot of fun once she starts doing mega-damage with her Phase Walk.</p>
<p>On the whole the UI is good&#8211; you don&#8217;t have to read the manual or find walkthroughs.  There are minor annoyances with loot gathering&#8211; it&#8217;d be nice if ammo you can&#8217;t pick up was highlighted in a different color.  And major annoyances with the friends system; it&#8217;s not integrated with Steam, it&#8217;s not easy to get groups of friends together, voice is a bit wonky (to solve those issues my gaming group has been using Steam to hustle up players and set up voice chat), and to host a game you have to use a highly arcane process. </p>
<p>More later, no doubt&#8230;</p>
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		<title>Assassins without hashish</title>
		<link>http://zompist.wordpress.com/2009/10/23/assassins-without-hashish/</link>
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		<pubDate>Fri, 23 Oct 2009 11:02:42 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[games]]></category>

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		<description><![CDATA[Partly based on the rec of alert reader Andrew, I picked up Assassin&#8217;s Creed, not to be confused with Apollo of that ilk.  It was on sale for just $5, though it&#8217;s back to $20 now.
So, you&#8217;re this assassin, Altair, and you wander all over the 12th century Middle East assassinatin&#8217;.  You&#8217;re a member of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=627&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Partly based on the rec of alert reader Andrew, I picked up Assassin&#8217;s Creed, not to be confused with Apollo of that ilk.  It was on sale for just $5, though it&#8217;s back to $20 now.</p>
<p>So, you&#8217;re this assassin, Altair, and you wander all over the 12th century Middle East assassinatin&#8217;.  You&#8217;re a member of an order of assassins, presumably a nod to the original assassins of Alamut, but much nicer.  No hashish, and apparently we work for justice &#8216;n stuff.  Also no screenshots, because I couldn&#8217;t get them to work.  It&#8217;s a really gorgeous game, though&#8211; huge beautiful cities, great animations.</p>
<p>I&#8217;m just one assassination in, out of nine.  Most of the game you spend riding to cities, climbing up vantage points, rescuing citizens from guards, and doing reconnaissance (eavesdropping, pickpocketing, chasing informants, and more&#8211; you somehow sense where they all are, though).  You get additional weapons and skills as you go&#8230; my latest is Counter-Kill, a fancy counter-attack that generally brings a gruesome kill.</p>
<p>Perhaps the best part is the parkour.  In some ways it&#8217;s more fun than <a href="http://zompist.wordpress.com/2009/06/02/mirrors-edgy/">Mirror&#8217;s Edge</a>, and that&#8217;s saying a lot: you are not restricted to a more or less linear path, but can go <em>anywhere</em>.  It&#8217;s a lot more vertically oriented, too&#8211; you can climb straight up a wall, though maybe Faith could too if she had this many handholds.  Running over the rooftops is not only fun but is generally the easiest way to get around, especially as the game has the concept of high and low profile actions.  High profile actions can attract guards, who must be killed or evaded with special, rather cute actions&#8211; e.g. blending in with passing scholars, or hiding in a haystack.  Just walking down the street can be tricky&#8211; people will get upset if you knock them down.  Fortunately you can gently shove them aside. </p>
<p>There also isn&#8217;t ME&#8217;s emphasis on falling to your death, which is good.  Altair will usually recoil from a jump that&#8217;s too far for him.  It&#8217;s possible to hurt yourself anyway, but correct timing isn&#8217;t nearly as important.</p>
<p>There&#8217;s some grinding involved&#8211; e.g. there are reasons to save every hassled citizen in a town&#8211; but the reward, really, is the excuse to use more parkour.  Instead of running races or replaying chapters, as in Mirror&#8217;s Edge, you just fulfill all these in-game side missions.</p>
<p>The emphasis on stealth is fun, though it requires some suspension of disbelief.  You&#8217;re not exactly a master of stealth when every mission requires slaying loads of guards and running acrobatically over the rooftops.  (A nice touch, though, is that passersby who see you will comment on how crazy you must be.)</p>
<p>There is a framing device, set in the present, which I&#8217;m not even going to get into.  It allows a few neat ideas during the actual gameplay, but I&#8217;m not convinced it was a good idea.</p>
<p>The Middle Eastern atmosphere is well done, complete with accents and references to historical figures&#8230; though it somehow feels decultured.  Presumably Altair is Muslim, but there&#8217;s no exploration of this so far.  Everything <em>looks</em> right, but it doesn&#8217;t give a <em>feeling</em> of being in Arabic culture&#8211; not even a fantasy version of it, like Jade Empire&#8217;s version of China.</p>
<p>Also see <a href="http://www.firstpersonshouter.com/?p=401">my friend Chris&#8217;s review</a>.  He makes some entirely justified criticisms, especially about the absurd exit sequence.  It&#8217;s also dumb that you can&#8217;t simply save a game.  As a result you may end up replaying some bits when you start up again.</p>
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		<title>The rise of the rest</title>
		<link>http://zompist.wordpress.com/2009/10/22/the-rise-of-the-rest/</link>
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		<pubDate>Thu, 22 Oct 2009 23:07:39 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[the world]]></category>

		<guid isPermaLink="false">http://zompist.wordpress.com/?p=624</guid>
		<description><![CDATA[After reading the synopsis, I read Fareed Zakaria&#8217;s book, The Post-American World.  It&#8217;s good, but it&#8217;s typical of a certain modern type of book that read like forced expansions of the original magazine article.  He goes into more depth, but not that much more; the major chapters are on China, India, America, and America.  I wish he&#8217;d gone into more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=624&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>After reading <a href="http://zompist.wordpress.com/2008/07/27/back-to-a-normal-world/">the synopsis</a>, I read Fareed Zakaria&#8217;s book, <em>The Post-American World</em>.  It&#8217;s good, but it&#8217;s typical of a certain modern type of book that read like forced expansions of the original magazine article.  He goes into more depth, but not that much more; the major chapters are on China, India, America, and America.  I wish he&#8217;d gone into more depth on South Africa, Brazil, and other rising powers.</p>
<p>He&#8217;s obviously well connected, but this isn&#8217;t always a virtue, especially when it comes to history.  It&#8217;s nice that he can get an interview with Lee Kwan Yew, but sometimes the argument seems to be based on a few brisk interviews and visits to burgeoning cities rather than on broader academic research.  (This can be felt especially in his discussion of Chinese and Indian mentality.  It sounds reasonable enough, but no nation can really be reduced to its mentality.  E.g. is Japan an isolated despotism as in 1830, a rising power as in 1910, a grandiose empire as in 1940, or a pacifist economic powerhouse as in 1980?  Even if all of these could be related to some theory of the Japanese soul, they can hardly predict what Japan will be in 2050.)</p>
<p>Still, he has a good story to tell.  He makes a good case that the rise of China and India means a lot for the world, and is essentially a Good Thing for most everyone.  Neither power is likely to repeat the trouble caused by (say) the rise of Germany or Japan&#8211; so long as the US doesn&#8217;t act like an imperial hegemon.  Our own economic power isn&#8217;t going to go away anytime soon.  He makes some illuminating comparisons with imperial Britain, which enjoyed a long period of political dominance (say 1815 to 1945) but only a short period of economic dominance (from about 1845, when its industrial output surpassed France&#8217;s, to the 1880s, when it was surpassed by the US).  The US has been much spottier as a political leader, only rarely finding a good balance between isolation and arrogance.  In some ways we do best when we shut up and let our values (democracy and economic opportunity) do their magic.</p>
<p>Zakaria has a strange relationship to the Bush administration and the Republicans in general.  Most of what he has to say is highly critical, but he bows in their direction a few times, as if they&#8217;re, you know, just a little misinformed and could be set straight by some pointed reminders.  He was also a supporter of the Iraq war.  The book was written before the election, but more recent columns show that he&#8217;s hugely relieved that we now have a president who acts much more in accordance with his views.</p>
<p>Perhaps because of his own experience as an immigrant who&#8217;s made good, he&#8217;s essentially an optimist&#8211; a rare thing these days.  He&#8217;s excited by the huge reduction in the world&#8217;s poverty, by the vibrancy of newly energized economies, by the fact that the prevailing models are essentially variations of Anglo-American liberal capitalism.  He mentions the many ways we could fall off the rails (global warming, Taiwan, nuclear weapons), but his mind just doesn&#8217;t dwell on them.</p>
<p>I tend to be an optimist too; I think we <em>can</em> solve our problems <em>if</em> we want to.  But that&#8217;s a huge if.  The next century could look like the 19th&#8211; a time of generally rising prosperity and globalism&#8211; or like the 20th, when that global order collapsed into war and brutality.  Zakaria himself points out that perhaps the US&#8217;s worst failing is our political quagmire.  Britain seemed to do OK whether Liberals or Conservatives were in charge.  We have to fear the disasters that another Republican interlude could bring.</p>
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		<title>Imperial China</title>
		<link>http://zompist.wordpress.com/2009/10/16/imperial-china/</link>
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		<pubDate>Fri, 16 Oct 2009 09:02:01 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[books]]></category>
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		<description><![CDATA[I just finished Imperial China: 900-1800, by F.W. Mote, which not only comprehensively covers a tasty swath of Chinese history but could stun a small mammal.  One thousand pages to cover a period that a general history of China would cover in a tenth of that.
Not surprisingly, its chief virtue is its inclusiveness.  Mote considers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=620&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I just finished <em>Imperial China: 900-1800</em>, by F.W. Mote, which not only comprehensively covers a tasty swath of Chinese history but could stun a small mammal.  One thousand pages to cover a period that a general history of China would cover in a tenth of that.</p>
<p>Not surprisingly, its chief virtue is its inclusiveness.  Mote considers not just the dynasties but covers each emperor in depth, plus sketches of the chief intellectual and economic currents. </p>
<p>Mote believes that China&#8217;s relationship with Inner Asia was key, and accordingly devotes quite a lot of attention to the Khitans, Jurchens, Mongols, and Manchus.  Much of this was new to me, and fascinating.  On the nomads&#8217; side, the problem was how to govern an ancient and obstinate sedentary civilization while retaining steppe cred: the ruler must appear as a proper Son of Heaven in Beijing and as an able riding warrior up north.  Curiously it was the first of these, the Khitans, that managed the balance the best.  The Mongols did about the worst&#8211; Khubilai Khan was a competent ruler but his successors were all puppets of various factions, and the dynasty didn&#8217;t long survive his death.  The Chinese dilemma was, ideally, how to keep the nomads divided and keep their own military strong but not too strong (both emperors and officials had a justified horror of generals becoming rebels).</p>
<p>A factoid for fantasy writers out there: nomadic peoples are likely to be less sexist, not more so than agriculturalists.  Khitan women were very strong; Yingtian, the widow of the first Khitan emperor Abaoji, led her own forces in war and imposed her choice of heir over Abaoji&#8217;s wishes.  Queens were expected to sacrifice themselves when their husbands died; when she was reminded of this she pointed out that her children were too young and the nation was leaderless; still, she insisted that her right hand be cut off to be placed in her husband&#8217;s grave.  This silenced her critics, did nothing to reduce her powers&#8211; and ended the custom of sacrificing queens.</p>
<p>The Manchus, by the way, turn out to be the Jurchens renamed.  They were able to come out from under the shadow of the Mongols and co-opt them, and indeed co-opted many Chinese leaders as well. </p>
<p>Mote emphasizes many times that the Chinese empire was the most populous in the world, the most prosperous, and for much of his period the most technologically advanced.  It had no aristocracy; it was an open society in which talent could and did move upward; it had a fairly efficient bureaucracy, and it was little affected by religious zealotry.  During times of crisis it could devolve into bandiry or warlordism, but it&#8217;s always had a remarkable ability to regain its unity, and at most times it was stable and safe enough that cities didn&#8217;t need to build walls. </p>
<p>So why did it fall behind the West?  In a sense, it was <em>too</em> blessed.  Though it was conquered several times, there was a certain protocol to this&#8211; Chinese civilization was never threatened.  Its focus was always on the nomadic threat, to the point that the central government was uninterested in or actively hostile to maritime trade.  It didn&#8217;t have many early encounters with the West, and it didn&#8217;t find a single Western product it needed&#8211; rather, it exported manufactures (e.g. porcelain) in return for silver.</p>
<p>It&#8217;s hard not to look at the examination system and the scholar elite without comparing them favorably to European aristocrats.  Yet their scholarship was always based on the study of ancient literary classics; it didn&#8217;t prepare them for modern science nor give them a good framework for political analysis.  The system was constantly degraded by lazy monarchs, corruption, or dictatorial factions.  Both emperors and scholars tended to first appeal to morality or ancient writings, then resort to violence.  Only a few rare figures attempted what we&#8217;d call political reform. </p>
<p>The last imperial dynasty was also hobbled by the fact that it was run by foreigners&#8211; the Manchus&#8211; who were obsessed with rooting out anti-Manchu sentiment.  (One of their projects was to re-publish all earlier literature with all offensive statements about the nomads removed.)  It led the rulers to a great conservativism that was also ill preparation for encountering the raucous Westerners.</p>
<p>Mote, whose name is after all an anagram for <em>tome</em>, can be dry, and he doesn&#8217;t always know how to bring a political movement to life, much less everyday life.  (For a more lively approach, jumping with visual details, try John King Fairbank&#8217;s <em>The Great Chinese Revolution 1800-1985</em>.)  But much of the dryness isn&#8217;t his fault, but ours.  Most of us are so ignorant of Asian history that it&#8217;s a mass of odd names and unfamiliar figures.  If you want to get well beyond that and tell your Ming from your Qing, this book&#8217;s for you.</p>
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		<title>On the longest journey</title>
		<link>http://zompist.wordpress.com/2009/10/14/on-the-longest-journey/</link>
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		<pubDate>Wed, 14 Oct 2009 10:50:56 +0000</pubDate>
		<dc:creator>zompist</dc:creator>
				<category><![CDATA[games]]></category>

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		<description><![CDATA[I&#8217;m playing The Longest Journey, the predecessor game to Dreamfall.  (It&#8217;s interesting, in fact, to see the first appearance of a lot of elements from Dreamfall.)
It has a very high reputation among adventure games.  It&#8217;s certainly very pretty, the acting is top notch, and there are some great moments of humor.   Ragnar Tørnquist likes female [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zompist.wordpress.com&blog=2599166&post=615&subd=zompist&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;m playing The Longest Journey, the predecessor game to <a href="http://zompist.wordpress.com/2009/04/16/dreamfall/">Dreamfall</a>.  (It&#8217;s interesting, in fact, to see the first appearance of a lot of elements from Dreamfall.)</p>
<p>It has a very high reputation among adventure games.  It&#8217;s certainly very pretty, the acting is top notch, and there are some great moments of humor.   Ragnar Tørnquist likes female characters and April Ryan is fun; she&#8217;ll offer sarcastic comments about the scenery and express a good deal of Frodo-like reluctance to get on with saving the world.  Still, she&#8217;s ready for most everything.</p>
<div id="attachment_616" class="wp-caption aligncenter" style="width: 520px"><a href="http://zompist.files.wordpress.com/2009/10/lj-moles.jpg"><img class="size-full wp-image-616" title="lj moles" src="http://zompist.files.wordpress.com/2009/10/lj-moles.jpg?w=510&#038;h=382" alt="lj moles" width="510" height="382" /></a><p class="wp-caption-text">April saves the Ewoks</p></div>
<p>It&#8217;s from 1999, which definitely shows.  The character models are primitive, and though the game seems to be 3-d-modelled, the action takes place in static scenes, which is unattractively retro and leads to a lot of time spent watching tiny figures of April Ryan running.</p>
<p>You have to save the world&#8230; two worlds, actually.  I have to say I don&#8217;t care much for Tørnquist&#8217;s cosmology.  Magic vs. Science is better than the usual dark lords, but it feels wrong to me somehow, perhaps because &#8220;magic&#8221; isn&#8217;t something we can actually believe in, which makes all the stuff people say about it a little too artificial.  Plus, I dunno, does every fantasy plot have to make the heroine the One Spoken Of In The Prophecies? </p>
<p>Beyond that, I think the basic format of the adventure game needs some jazzing up.  It&#8217;s mostly watching talking heads, alternating with trying out your inventory of miscellaneous junk on the obstinate devices on the screen.  It&#8217;s a pretty limited repertoire for storytelling.  <a href="http://zompist.wordpress.com/2009/07/30/beyond-good-evil/">Beyond Good &amp; Evil </a>managed to get beyond this by keeping the cutscenes very short and piling on a diversity of types of gameplay.   </p>
<p>Anyway, sorry to be cranky about it.  I&#8217;ve been thinking a lot about what makes games fun to play or not.  On that note, in fact, <a href="http://www.gamasutra.com/view/feature/4158/the_illusions_we_make_gearboxs_.php?page=1">this interview with the developer of Borderlands </a>is interesting.  I like the bits about guiding gameplay without making it feel like you&#8217;re doing so, and about making the player&#8217;s motivation match the character&#8217;s; also about whether the player feels like going along with the developer&#8217;s ideas or not.  Some games encourage non-linear exploration, but it&#8217;s probably a bad thing if what the game is offering you is not that exciting.  Maybe I&#8217;ll go design the perfect video game&#8230; back later.</p>
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